Under the "They can't all be winners" label will have to go Race for the Meuse. The map is a work of art and the situation is interesting. The German attack through the Ardennes in 1940 instead of the Bulge battle in 44. The problem is the forces are too small in ASL terms to be interesting considering the map size. Basically two platoons on each side facing off on a single campaign map. Way too much ground to cover.
Sunday, December 20, 2020
Sunday, November 22, 2020
Annoyance (Victory) in the Pacific
Finished the Victory in the Pacific game. I got annoyed with the Vassal die roller and conceded. Consistently rolling half the number of hits expected on average and then consistently rolling 1 or 2 damage per hit put a damper on things.
Saturday, November 7, 2020
ASL Action Pack 116: Mook Point
![]() |
| I see Nut Ting! |
Saturday, October 31, 2020
Victory in the Pacific
Lawrence and I started this on VASSAL. Made it through turn 2 in 3 hours. The last time we played was 6+ years ago (back before this blog started) so we were both a bit rusty. Things are flowing once turn 1 was half done though. We both made mistakes and things are up for grabs. This game is one of the classics, playable in a reasonable amount time, simple, and reasonably good history too.
Sunday, October 25, 2020
ASL scenario To Battle By Air 7
The second of two small ASL scenarios played today. This one took roughly 45 minutes to play through once setup was done.
![]() |
| The setup. The Dutch have to have a single MMC (not DM) with LOS to the circled hex within 2 hexes as well. It does not have to be Good Order, simply unbroken (so in CC or pinned is fine). |
ASL Scenario Race for the Meuse 1
The first of two ASL games played via VASL today. Once setup was done this only took an hour to play.
![]() |
| To win the Germans have to exit more VP off the left edge by the end of game turn six than the Belgians. The two big stacks (in the middle and at the bottom) are dummies. |
Hard to say if this one is balanced. The sniper killing the prime German leader early in such a small scenario is one of those things that make or break something this large. Not on my list to play a second time though.
Monday, October 19, 2020
ASL Action Pack 110: Display of Enthusiasm
Played this one by email. It helps with my grouchy attitude in regards to Dice Rolls. This was the final scenario in our ASL 29 Lets Go playthrough. Although it has a ROAR record of 9 German wins to 14 US my opponent and I do not see how.
Sunday, October 4, 2020
Normandy 44 game 2 over
Turn 6 and game over.
4 attacks with rolls of 1,5,2 and 1. The two 1 rolls were 4 to 1 attacks that would only fail on a 1. Had all I could stand and quit. If it makes me a big baby I don't give a shit.
Sunday, September 20, 2020
Normandy 44 (second playing) end of turn 5
Playing this one over VASSAL (lovely program) and have finished up turn 5. Things are looking bad for my UK troops and good for the US. If the UK can hold on and push the Germans back from the beaches it will be slog. If not it will be over soon. Lots of mistakes with the UK and a couple of bad DR (compensated by good DR on the US side) caused the mess there.
Saturday, September 12, 2020
ASL Action Pack 109
Slow month, news is getting to me so I took awhile to posting this and am keeping details at a minimum.
This is the picture at the end of the game. The US started off to the left and the Germans one hex over from there (the two lines). Two M10s and a Crocodile (on loan from the UK) with a bunch of troops versus nearly as many defenders with a 40ll and an AA gun (off to the right). This is where the game was called. The US had to capture both of the buildings in the red circle and it was looking like a good chance till this turn. My Germans folded up like a wet book the turn before but then most of them made their Rally attempts and this turn when the US pushed they were broken, pinned, and blown up on every DR. Down at the bottom a HS get a 2-2 and 1-2 shot pinning the first guy and DMing the second. Up where the tank is destroyed there is a mine in the road, every US squad that went in to clear it was DMd. Finally another tank went to cross the bocage and bogged.
Sunday, August 23, 2020
ASL Action Pack 108: Yes Sir!
Just played this one with Tycho and there is something funny with the Random.org dice roller too!
![]() |
| Second shot and first blood. The US armor leader's tank is CE and promptly gets stunned for it. Adding insult to injury the LMG got rate. |
![]() |
| Next is a 2-2 shot and I roll a 1,2 while laying down a Firelane. The SSR for the US having 10ML on turn 1 is not helping them since they just die. |
The VASL die roller gets slammed a lot (I'm one of the slammers) for odd streaks - this is the third game in a row where Random.orgs results have been consistently high for one side and consistently low for the other. In this case low (very low) for me and high (very high) for Tycho. Perhaps it is time to use a camera focused on a dice glass...
Friday, August 21, 2020
Hammered Scots!
Ooops. Didn't give Wallace a retreat path and he died. King buttstomper then went on a killing spree. Have to try this again and play a bit more conservatively with Wallace.
Friday, August 14, 2020
Hammer of the Scots!
Played a few hours of Hammer of the Scots. Then the power went out. Luckily my opponent has a save of it but I have nothing to show. King butt-kicker went North in the second year and stayed for the third which we are in the middle of. Hoping to continue the game on the 21st.
Saturday, August 8, 2020
ASL scenario AP107
Played this one on VASL and got diced in record time. I thought the Random.org dice were supposed to be better than VASL's. First opponent roll malfed his big mortar and other shots were not good. Second player turn he had a ROF run on 9 shots with another mortar and a critical hit. Moved my remaining guys into a fortified stone building. First shot from the mortar on that was, you guessed it, a crit. Went from a 4+4 to a 16-4 on the IFT. I gave up at that point.
Friday, July 31, 2020
Hammer of the Scots!
![]() |
| The start of the Braveheart scenario. Nothing exciting here - all the games start this way... |
![]() |
| The war continues next week! |
Saturday, July 25, 2020
Two in one day! ASL Action Pack 106
![]() |
| Yeah, yeah, I'm whining... |
OMG! I played another game today. ASL scenario AP105
![]() |
| The setup. The US has to get 12VP including a leader off any edge. It starts with German prep. |
![]() |
| So I decided to show my actual prep fire rolls. The first two were the MG shots that could have gotten rate. Even the 1,3 result Tycho rolled a snake eyes for an MC and battle hardened. |
Friday, June 26, 2020
Russia Besieged
Saturday, June 13, 2020
Russia Besieged
![]() |
| The game setup. Neither of us knows what we are doing. I guess it is a decent setup... |
![]() |
| End of first German movement phase. |
![]() |
| First turn first German combat phase. Figured out that Blitzing really doesn't do much unless the enemy is down to a couple of steps. Still need to grok that. |
![]() |
| Second German movement phase. |
![]() |
| Second German combat phase. The Russian line is looking mighty thin. |
![]() |
| End of Russian turn 1. Everyone was in supply and he decided not to do any attacks. |
![]() |
| Turn 2 First German move. The Star is where an AV occured. |
![]() |
| Results of first combat phase. Russian line is smashed in. One of two units stuck in the mountains is eliminated. |
![]() |
| End of second German movement. |
![]() |
| Second German combat phase rips a hole in the river line defense near Riga and the southern front is pretty much cleared. |
Saturday, June 6, 2020
ASL Action Pack 104: Linkup
![]() |
| The scenario at start. The US has 7 turns to get 10 exit VP off the bottom edge on or adjacent to a road. There can also not be a German MMC in any building hex in the outlined area AND a 24 CVP cap. |
![]() |
| And the first MC of the game creates a berserk conscript... |
![]() |
| End of first turn prep. Things did not go as well as the US wanted them to go. A conscript is unharmed in the middle building (regular squad with LMG on first floor broke). |
![]() |
| Start of US rout phase. The WPd in 426 manage to break a US squad in the stream adjacent. The dice are rolling LOW. US fire at the conscript at the bottom left only pins him. |
![]() |
| End of US rout phase. The German HS (K result from earlier attack) is killed by OBA. The other squad failed an MC while routing and becomes a HS. |
![]() |
| End of German turn 1 prep. Most of the shots do diddly but the Conscript off to the left DMs a US 666 squad that went adjacent. Those guys deserve medals. |
In two weeks we play scenarios 105 and 106. The first one is very small and likely to be decided on the first Prep Fire phase. The second one is a smallish one so it looks like we can get both of them done in a day.
Monday, June 1, 2020
Fireball Forward: Darkness Before the Dawn continues
![]() |
| Overview of the action. The smoke markers are killed tanks. |
![]() |
| From the other end of the table. The other M10 platoon took out another Panther. Off to the left is a dead M10 from turn 1. |

















































