The second of two small ASL scenarios played today. This one took roughly 45 minutes to play through once setup was done.
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| The setup. The Dutch have to have a single MMC (not DM) with LOS to the circled hex within 2 hexes as well. It does not have to be Good Order, simply unbroken (so in CC or pinned is fine). |
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| The different color lines roughly show how far the Dutch moved each turn. The Germans DRs were crap for the most part with the exception causing a big Dutch sniper to DM a squad in the spot were the sniper currently is. Top it off with a CC going to the Dutch on turn 3 leaving a Dutch squad in position to fire on the bridge bound German reinforcements and the game is over. This one I might play again someday since it has the Dutch setting up in a defensive spot with reinforcements coming on then German reinforcements coming on. I'm guessing that even without bad dice it is pro Dutch. |
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