Sunday, October 25, 2020

ASL scenario To Battle By Air 7

 The second of two small ASL scenarios played today.  This one took roughly 45 minutes to play through once setup was done.

The setup.  The Dutch have to have a single MMC (not DM) with LOS to the circled hex within 2 hexes as well.  It does not have to be Good Order, simply unbroken (so in CC or pinned is fine).

The different color lines roughly show how far the Dutch moved each turn.  The Germans DRs were crap for the most part with the exception causing a big Dutch sniper to DM a squad in the spot were the sniper currently is.  Top it off with a CC going to the Dutch on turn 3 leaving a Dutch squad in position to fire on the bridge bound German reinforcements and the game is over.  This one I might play again someday since it has the Dutch setting up in a defensive spot with reinforcements coming on then German reinforcements coming on.  I'm guessing that even without bad dice it is pro Dutch.


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