Finished playing Iron Greeting today. It is a small scenario and I am posting this months later so I don't remember why it took two game sessions.
Saturday, December 6, 2025
Saturday, November 29, 2025
ASL Scenario BFP 140: Iron Greeting
Replayed this one with the new Freeze Sleaze rules in the latest journal (bypassing vehicles no longer kept units from firing out of the hex, only from out of the location).
The Poles have to capture and hold onto the three circles buildings to win the game. Before when we played it was a comple blowout for the Poles, being able to freeze sleeze the Russian defenders well before their reinforcements arrived.
Saturday, November 8, 2025
ASL scenario Kalina Klash
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| Interesting scenario. The Germans have 5 turns to destroy all the polish armor or control the two circled buildings. |
Saturday, October 11, 2025
ASL Scenario DB060: Acorns in the fire (second playing)
US did better this time (me) but still too many mistakes.
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| Different setup allowing US troops to get in position without as much risk. |
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| A couple of stupid mistakes and it ends up another German win. Have to be very careful with the tanks till the fight with the German armor comes up. |
Saturday, September 6, 2025
ASL scenario DB060: Acorns in the fire
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| The setup, US basically has to take the building at the top (with the four German stacks) |
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| End game. Too many US losses. |
Sunday, August 17, 2025
ASL scenario FF 12, Hitler's Samurai by Heat of Battle (Game 2 - second game day, one month later)
After a whole LOT of missed games due to illness, the blahs, work, power outages, and more blahs we finished up the game started last month.
Saturday, July 12, 2025
ASL scenario FF 12, Hitler's Samurai by Heat of Battle (Game 2)
After misreading the VC on the first round we played this one again.
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| End of first game day (game turn 2). I think my Germans are in a world of hurt. The town is basically clear of defenders but the German reinforcements come on next turn. |
Saturday, June 21, 2025
ASL scenario FF 12, Hitler's Samurai by Heat of Battle
The Russians have to get 64CVP either by exiting or enemy casualties in this one. With 10 tanks to start with they have to cause casualties and not to very badly at losing tanks so they can get them off the board. The Russians also get FB possible starting on turn 4 and a 120mm OBA battery.
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| Game start - Russian forced come in from Off Board but the Germans do not get Bore Sighting. |
We are going to give this another play through with a change to allow the Russian Arty to automatically get a black chit for the first draw. The smoke from that should change up the result a bit and the Russian player will scale back the speed of the assault - he misread the VC thinking that he lost CVP for Russian losses, but they only have to worry about getting off the board and causing German CVP.
Saturday, April 12, 2025
ASL scenario DB 192 - Express for Leningrad
A scenario I totally goofed up on as the Germans. Tycho handed me a solid defeat (even ignoring the whine at the end, I was on the path to losing). The Germans have to take two factories and having one AFV north of the River with functional main armament to win.
Saturday, March 22, 2025
ASL scenario DB 157: Morning Massacre part 2
Finished up Morning Massacre today. No picture. Just a note that that it is a much closer situation then I thought and might play it again.
Sunday, March 16, 2025
ASL Scenario DB 157: Morning Massacre
Too lazy (and busy) to log much. I thought this scenario would be a walkover for the Germans but it was much closer then I thought it would be. Will have to play it again someday.
Saturday, January 18, 2025
ASL Journal scenario 157: Rage Against the Machine. Finish
Finished this one up today. The Germans were hard pressed after their ambush only failed to kill a single Russian tank, leaving the three AFVs to take on 7 Russian AFVs.
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| Start of turn 4. The German AFVs came on last turn but were not able to get into good positions yet. |
Saturday, January 4, 2025
ASL Journal scenario 157: Rage Against the Machine.
Played the first 3 full turns of a 7.5 turn game. A nice meaty ASL scenario from Journal 10. Rage Against the Machine. After a long stretch of smaller scenarios I was finally ready to tackle something with some more meat to it. I took the Russians and Tycho the Germans. At the end of 7.5 turns the Russians have to control 2 of the 3 victory areas to win (a bridge, a building, and a couple of buildings straddling a road).























