All I'll say about this one is my Marines were slaughtered. Don't see any way the marines can get the VC in the time allotted without a miracle. Only other thing is that after whining about NEVER getting a hero last week I got a hero this week - and then rolled boxcars on a couple more Close Combats...
Saturday, April 23, 2022
Tuesday, April 19, 2022
Lock N Load Tactical: Rejoining the Regiment
Played LNL, Rejoining the Regiment with my son. No pictures since it was a learning game. He lost track of movement points to get off the board. Next week we switch and I play the attacking Germans. It appears to be a tough one for them with the need to move move move.
After that moving on to full LNL and larger scenarios.
Sunday, April 10, 2022
ASL scenario DB:123 Probe on the Trail to Hell
Just going through the log on this one makes me despise the VASL die roller...
The Marines have 5 turns to clear the circled area and do so with fewer losses than the Japanese.
My MMG and Mortar were first to shoot, both Malfed on their first shots. Not a good start...
Then the Marines generated 2 heroes on the first turn. (I don't recall EVER generating a hero on snake eye MC checks - EVER!@)
Have to rely on the Japanese CC ability and HTH.
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| Get a 1-1 odds, and ambush and a -1 leader leading it! Rolled a 10 so all I got was a CR out of it. At least next turn both sides got eliminated. |
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| Second one didn't work out well either. Average CC roll is now 8.5 |
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| Got the Marines to walk a half squad onto a HIP unit. Keep HIP till CC phase, no ambush of course and the Marines roll snakes... |
I should have gone with my whiny instict to end the suffering right there...
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| Maybe a DC attack will work. Nope, fired upon by the unit next door and they roll snakes. |
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| Next to last turn, MG repaired! Fire it and roll an 11. That CC was another high roll as well. 10 I think. |
I don't care that I'm a whiner. I got F*&*^%*&ng diced to death on this one. Back to the pacific Saturday the 23rd...






