Friday, June 26, 2020
Russia Besieged
Too disgusted to post more, my Germans got creamed. Never even made it to 1942. Mud/Mud followed by Snow/Snow and it is game over.
Saturday, June 13, 2020
Russia Besieged
My normally FTF opponent and I started playing Russia Besieged. He got to choose his poison and went with Russia so I was Germany and her Axis allies. Neither of us played the game before and it has been a long time since I played Russian Campaign. I'm certain I made a boatload of tactical errors in regards to the double turn.
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| The game setup. Neither of us knows what we are doing. I guess it is a decent setup... |
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| End of first German movement phase. |
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| First turn first German combat phase. Figured out that Blitzing really doesn't do much unless the enemy is down to a couple of steps. Still need to grok that. |
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| Second German movement phase. |
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| Second German combat phase. The Russian line is looking mighty thin. |
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| End of Russian turn 1. Everyone was in supply and he decided not to do any attacks. |
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| Turn 2 First German move. The Star is where an AV occured. |
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| Results of first combat phase. Russian line is smashed in. One of two units stuck in the mountains is eliminated. |
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| End of second German movement. |
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| Second German combat phase rips a hole in the river line defense near Riga and the southern front is pretty much cleared. |
Saturday, June 6, 2020
ASL Action Pack 104: Linkup
Tycho and I continued our ongoing 29Let's Go! Action Pack games with the 4th scenario in the pack. We are going to play through all of the scenarios in the pack keeping sides the same throughout.
In two weeks we play scenarios 105 and 106. The first one is very small and likely to be decided on the first Prep Fire phase. The second one is a smallish one so it looks like we can get both of them done in a day.
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| The scenario at start. The US has 7 turns to get 10 exit VP off the bottom edge on or adjacent to a road. There can also not be a German MMC in any building hex in the outlined area AND a 24 CVP cap. |
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| And the first MC of the game creates a berserk conscript... |
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| End of first turn prep. Things did not go as well as the US wanted them to go. A conscript is unharmed in the middle building (regular squad with LMG on first floor broke). |
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| Start of US rout phase. The WPd in 426 manage to break a US squad in the stream adjacent. The dice are rolling LOW. US fire at the conscript at the bottom left only pins him. |
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| End of US rout phase. The German HS (K result from earlier attack) is killed by OBA. The other squad failed an MC while routing and becomes a HS. |
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| End of German turn 1 prep. Most of the shots do diddly but the Conscript off to the left DMs a US 666 squad that went adjacent. Those guys deserve medals. |
In two weeks we play scenarios 105 and 106. The first one is very small and likely to be decided on the first Prep Fire phase. The second one is a smallish one so it looks like we can get both of them done in a day.
Labels:
ASL,
Avalon HIll,
Board Game,
France,
MMP,
VASSAL/VASL,
WW2
Monday, June 1, 2020
Fireball Forward: Darkness Before the Dawn continues
We continued the Fireball Forward game on Tabletop Simulator and managed to finish up one and a half turns (turn 2 and half of turn 3). All pictures are from the end of the game session.
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| Overview of the action. The smoke markers are killed tanks. |
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| From the other end of the table. The other M10 platoon took out another Panther. Off to the left is a dead M10 from turn 1. |
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