I am generally a fan of Lone Canuck products but this particular scenario is a dog, a flea bitten dog at that. Lest you think it is sour grapes I was the "winner"
Saturday, August 15, 2026
Saturday, August 31, 2024
ASL: Quick 6 scenario 1 Simple Mission
Fun game, lots of bad luck on both sides. My FT did zip, same for my DCs. His 25LL could not take out a tank after a couple of solid hits. Said tank malfed his MA on the first shot (which would cost the game by a single VP at the end by not having a functional MA for the exit VP).
All that said it is a good little scenario with options for both sides.
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| German had to get offboard at the bottom left, jussst a little bit too little... |
Saturday, June 22, 2024
ASL Quick 6 scenario 22. French Spirit by Lone Canuck Publishing
Game two for today. An interesting situation but I don't see how the Germans can win outside of extreme good luck (I had decent luck). I'm not saying it is unbalanced, just that *I* can't see a German win in this one.
ASL The Steelworks Scenario 3: Tiger Attack (Finish)
Finished up this game today. The Brits got all the smoke they needed and managed to kill a tiger from the side when it was in +3 smoke. When another Tiger was recalled for MA malfunction I conceded.
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| At this point the last Tiger had to destroy 4 Shermans in two turns for a win. |
Saturday, June 1, 2024
ASL The Steelworks Scenario 3: Tiger Attack
One more try for The Steelworks scenario pack from Lone Canuck. The map looks great and the situation interesting but this one is not rating high on my favorites list.
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| the setup. The Germans have to clear the map below the paved road by the end of German turn 6. |
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| The German Rocket OBA drifts to the worst spot possible, it DMs a single HS but is more of a hindrance to the German advance then any kind of help. |
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| German Tiger tanks come on turn 2 followed by the UK Firefly group on the same turn (a dr <3 needed to come on this turn). |
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| The Firefly gets in position to fire on the Tiger, still a risk since the Tiger will get off a couple shots but that smoke from the small mortar is a decided pain in the arse. |
Saturday, April 6, 2024
ASL: The Steelworks 2 - Hunt the Hun
Got in a game of ASL. Tycho was busy with an online tourney so we kept it small. The Steelworks Scenario 2. A fight for a small industrial area in France. With mist and stone buildings this is a tough one when the Germans start with four squad equivalents onboard and the UK has 10 SE coming on turn one. The Germans roll for a further three squads starting on turn 2 but...
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| The setup. The UK wins if there are no Good Order Germans in the buildings inside the red lined area at the end of the game. |
Maybe using snap shots is a better idea. A 4+1 shot being better then an 8+4. Hard to find good snap shot angles but worth keeping in mind for next time. OK - won't be a next time for this one, too many better scenarios to play at least once first.
Saturday, February 24, 2024
ASL, Lone Canuck, The Steelwork, Knock Them Down! (Game Day 3, End of Game)
My Germans through in the towel. I did not play well but I also don't think this one is balanced. Even though my opponent managed to malf half his vehicle MA I still was unable to take out a single one of them and the manpower losses were highly lopsided as well. The problem is the amount of map to cover and the Germans only getting two leaders at the start of the game. A forward defense to buy time means the Allies can mass and destroy one group and with only a single leader for each side of the map...
The other option is a defense further back but with the Massive amount of smoke the Allies can create that is also iffy. So damned if you do and damned if you don't. Reinforcement rolls for the Germans may make all the difference. On turn 4 I got none of them (5 chances rolling a 1 or less). On Turn 5 only 1 group (the arty, with a 2 in 6 chance for each). On Turn 6 I only managed two groups out of the four remaining (with a 4 in 6 chance for each). By this time my frontline was down to a single leader and about 3 Squad Equivalents. If either of the infantry reinforcement groups had gotten there earlier it may have made a load of difference (each one had a leader for one thing).
Saturday, February 17, 2024
ASL, Lone Canuck, The Steelwork, Knock Them Down! (game day 2)
Saturday, February 10, 2024
ASL, Lone Canuck, The Steelwork, Knock Them Down!
Started the big scenario from Lone Canuck's The Steelworks scenario pack. Instead of a campaign game this pack includes a large scenario as the main draw for the pack. A 12 turn slugfest with a lot of tanks and toys.
Saturday, January 20, 2024
ASL scenario Quick Six 02: Baron's Counterattack
Played this one quick today, lots going on so I did not have time to play the second Quick six scenario we had planned. Quick Six scenarios are small scenarios that play quickly.
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| The setup. The Germans have to capture the two buildings with circles around part of them by the end of turn 6. |
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| End of German turn 1 fire phase. The rolls of 4 in a row. The US squad in the target hex was reduced to a half squad and the leader with it died of wound check... |
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| End of German Advancing fire on turn 1. US has not passed a single MC yet. |
Next up on the play list is Lone Canuk's SteelWorks. From Tiny to Huge scenarios!
Saturday, September 18, 2021
ASL scenario To Battle By Air 5: Bob's Farm
Got in a short round of ASL today (one hour game time, not much more setup time).
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| The setup. UK comes in on turn 1 and have to hold the circled building at the end of the game. |
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| The exchange of fire on the first half of turn 1 goes nearly completely to the UK. Couldn't ask for better. We both agreed it would have been better for the HMG to setup in the building. |
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| The situation at the midpoint of turn 2. The German reinforcements come on next. The 9-1 had been pinned and the squad above it went into CC with a CX half squad and eliminated it in Ambush. |
A good tiny scenario. If the Half Squad and 8-1 had not died in the first turn it would have gone differently, hard to say though. Both sides had spurts of good and bad luck. A heroic 9-1 UK leader followed by both squads with him breaking while that same turn Germans were passing MCs left and right. Very next turn the Germans could not pass an MC for nothing.
Saturday, September 11, 2021
ASL Scenario To Battle by Air 4.
Played this one and it took a bit longer than expected. Two hours instead of one and a half or so. A good little scenario.
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| The Germans win if they have 5fp they can hit the red circled hex with at game end. |
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| Not a good opening. DMd only a couple and had my Leader and Squad DMd in return. |
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| Should have had that guy skulk away. Instead I tried firing and go zippo. Return fire broke him and he surrenders. Not a good situation. |
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| My big surprise (opponent thought it was a dummy, so did I) turns into a dud. Only got a pin out of it. |
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| And then it happens. The US rolls boxcars on a CC roll at the end of a US turn. The Germans take the chance to scoot. German prep is snakes and all of a sudden it is up in the air. |
A good short scenario. The Germans can't make the stand fast mistake I made but the US HAS to move fast to break or eliminate the Germans - taking ground is not enough in itself the US has to keep the Germans from having 5FP able to reach the VC hex at the end.
Saturday, August 14, 2021
ASL, Lone Canuck, To Battle By Air Scenario 6. Flames on the Borders.
Played this one with Tycho. Got whipped. Could have been worse, the Tropical Storm that was off the coast could have hit this area...
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| The setup. The Germans had 5 turns to get 15+ CVP off the far edge. FT tanks are nice but they are slow and red MPs. At least FTs can be deadly in motion. |
Sunday, December 20, 2020
ASL scenario Race for the Meuse
Under the "They can't all be winners" label will have to go Race for the Meuse. The map is a work of art and the situation is interesting. The German attack through the Ardennes in 1940 instead of the Bulge battle in 44. The problem is the forces are too small in ASL terms to be interesting considering the map size. Basically two platoons on each side facing off on a single campaign map. Way too much ground to cover.
Sunday, October 25, 2020
ASL scenario To Battle By Air 7
The second of two small ASL scenarios played today. This one took roughly 45 minutes to play through once setup was done.
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| The setup. The Dutch have to have a single MMC (not DM) with LOS to the circled hex within 2 hexes as well. It does not have to be Good Order, simply unbroken (so in CC or pinned is fine). |
ASL Scenario Race for the Meuse 1
The first of two ASL games played via VASL today. Once setup was done this only took an hour to play.
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| To win the Germans have to exit more VP off the left edge by the end of game turn six than the Belgians. The two big stacks (in the middle and at the bottom) are dummies. |
Hard to say if this one is balanced. The sniper killing the prime German leader early in such a small scenario is one of those things that make or break something this large. Not on my list to play a second time though.
Sunday, March 8, 2020
PHD Game 3 TM 2
Saturday, February 8, 2020
PHD Game 3 end of TM1
Wednesday, January 1, 2020
ASL Scenario by Lone Canuk. To Battle By Air 8: Weakest Link
We picked Lone Canuk's To Battle by Air 8. Featuring US Paras vs SS in Normandy. I took the US and Tycho the Germans. The Germans have 6 turns to get 19 exit VP off the top of the map OR has to control the four stone buildings.
Saturday, January 27, 2018
ASL: Purple Heart Draw
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| End of US turn 1, not a whole lot of action, they move up and both sides take a couple shots with no appreciable effects. |
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| I had a choice to fall back down the hill and out of site or fire and I choose fire. |
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| The end result was a Pinned US squad and a single broken US squad AND a big hole in my line when return fire breaks my left flank units. The US can poor through the hole now. |
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| End of German turn 3. Shuffled guys along to try and form a line of defense. Left flank is still wide open. All the shooting once again comes to naught. |
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| End of US turn 4. The German forces north of the Draw are now cutoff. And an attack with a 20+ firepower rolled boxcars for NE and breaking the MMG... |





















































