Friday, July 31, 2020

Hammer of the Scots!

Lawrence and I (virtually) pulled out Hammer of the Scots yesterday.  The last time we played (FTF) was years ago.  My Scots got creamed both of those games but this time things are going a bit different (and I noticed some rules we got wrong that may be helping that...)

The start of the Braveheart scenario.  Nothing exciting here - all the games start this way...



The situation at the start of 1301.  The Scots got all 2 and 3 activation cards in 1297.  1298 went well and 1299 was ended early when we both used event cards in the second card play.  The English attempts to invade have been pushed back each time.  So far so good. 



The war continues next week!

Saturday, July 25, 2020

Two in one day! ASL Action Pack 106

Got in a second game - knowing that AP105 woudl be a quick playing game we setup AP106 as well. 

The US forces start on the outer line while the German forces setup on the inner line.  The US had to capture every building in the Red Outline area.  US Turn 4 had a little turd HS go berzerk.  It surves a 20-2 shot, then a 30+1 and THEN rolls snake eyes in CC against my 8-1 leader, squad, and MG.  It would probably have been a good fight if the little shit had died all proper like but without that leader and squad (the CCs are half squads on the German side and under the Hero on the First floor is a Half Squad as well) I called it a game.  My fire did nothing more than DM some guys the entire game and more than once PB fire did nothing as well - plus I never got rate with the MMG in four turns (8 tries).  
Yeah, yeah, I'm whining...

OMG! I played another game today. ASL scenario AP105

Played ASL scenario AP105 with Tycho today.  We both knew this one would be decided by the first Prep Fire.

The setup.  The US has to get 12VP including a leader off any edge.  It starts with German prep.

So I decided to show my actual prep fire rolls.  The first two were the MG shots that could have gotten rate.  Even the 1,3 result Tycho rolled a snake eyes for an MC and battle hardened.

US return fire broke one of my leader stacks leaving the way open clear.  I jumped into CC (the only way to block an exit) and none of them cleared out anything.  The DM leader did not manage to rally so it was pretty much game over.
If you decide to play this one be prepared to play something else - this one can't take very long to play and I can't see it being anything but a blowout one was or the other.