Saturday, January 18, 2025

ASL Journal scenario 157: Rage Against the Machine. Finish

Finished this one up today.  The Germans were hard pressed after their ambush only failed to kill a single Russian tank, leaving the three AFVs to take on 7 Russian AFVs.

Start of turn 4.  The German AFVs came on last turn but were not able to get into good positions yet.

Start of turn 5.  The Russians did preliminary moves and the Germans moved to better positions.  At the bottom of the board one German AFV is firing at one Russian AFV.  In the village the Russians manage to get into the street but not into the village yet.

Start of turn 6.  The German AFV at the bottom of the map is destroyed when taking on three Russians, before it went it destroyed the Russian AFV on the road near the village.  (The two T34s closest to the German missed, the SU152 across the river then rolled a CH...
In the village the Russians have managed to get into the VC building by using an AFV as cover (in this case as a burning wreck from a Faust shot next door, if not that the Germans in the building would have been stuck in CC/Melee).

End of Russian turn 6 and the game.  The Russian unit in Melee with a German squad went beserk from fire outside the hex, the German unit wen DM from the same shot.  In the VC building the Russians were making headway. Finally the Germans were outnumbered enough that the Russians were able to run squads around the defense to the other VC hexes for the win.  Once again with a burning AFV to provide cover in the VC hex - the German HS there "luckily" rolled snakes when CCing the AFV doing the bypass.


Saturday, January 4, 2025

ASL Journal scenario 157: Rage Against the Machine.

 Played the first 3 full turns of a 7.5 turn game.  A nice meaty ASL scenario from Journal 10.  Rage Against the Machine.  After a long stretch of smaller scenarios I was finally ready to tackle something with some more meat to it.  I took the Russians and Tycho the Germans.  At the end of 7.5 turns the Russians have to control 2 of the 3 victory areas to win (a bridge, a building, and a couple of buildings straddling a road).  


Start of the game.  The Russians get 8(!) meaty tanks.  The Germans will get 3 AFVs and a 75L gun.  Plus leaders are allowed to use the alternate faust rules and can setup HIP if stacked with one of two HIP MMCs.

After some crappy attack rolls the Russians run STRAIGHT into the German kill zone, with the range being near max the only blessing for them.  Well that and the VASL dice roller had it ought for the Germans too.  The Shrek missed on a 10 and was removed.  The 75L killed a T34/85 and shocked at IS2.  The leader with a Faust rolled boxcars.  The leader was already wounded and survived this wound check so no harm done except the wasted ambush.  The shocked IS2 would survive the shock, the 75L crew would break from a hit by the 152mm gun and the crew killed for FTR next turn.

The end of turn 3 after the German reinforcements come on.  The armor situation is looking bad for the Germans but the low ammo depletion numbers for the Russians may be a problem.  Next game session is on the 18th.