Played the first 3 full turns of a 7.5 turn game. A nice meaty ASL scenario from Journal 10. Rage Against the Machine. After a long stretch of smaller scenarios I was finally ready to tackle something with some more meat to it. I took the Russians and Tycho the Germans. At the end of 7.5 turns the Russians have to control 2 of the 3 victory areas to win (a bridge, a building, and a couple of buildings straddling a road).
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| Start of the game. The Russians get 8(!) meaty tanks. The Germans will get 3 AFVs and a 75L gun. Plus leaders are allowed to use the alternate faust rules and can setup HIP if stacked with one of two HIP MMCs. |
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| After some crappy attack rolls the Russians run STRAIGHT into the German kill zone, with the range being near max the only blessing for them. Well that and the VASL dice roller had it ought for the Germans too. The Shrek missed on a 10 and was removed. The 75L killed a T34/85 and shocked at IS2. The leader with a Faust rolled boxcars. The leader was already wounded and survived this wound check so no harm done except the wasted ambush. The shocked IS2 would survive the shock, the 75L crew would break from a hit by the 152mm gun and the crew killed for FTR next turn. |
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| The end of turn 3 after the German reinforcements come on. The armor situation is looking bad for the Germans but the low ammo depletion numbers for the Russians may be a problem. Next game session is on the 18th. |