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| End of German turn 2 where my PMC takes a pounding, Tiger was hit on the first shot at it (with a +4 hindrance and motion penalty - snakes man snakes). |
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| Except my own of course. Although every time I rolled them this game so far it was with a leaderless IFT shot... |
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| End of German turn 3. German tanks move to engage near the top of the map. In an exchange of fire no one is hit. My PZIV down below presses his luck when he didn't need to. |
If I had to lay bets at this point I would say the Germans are going to win, but this is ASL and anthing can happen. For campaign purposes the Russians are currently winning. The Germans get 5 points for winning the scenario but the Russians get 6 (2 each for the VP hexes). Both sides get points of some kind for vehicles that are mobile at game end and the Germans might take it on the chin for other losses. Two turns and two more campaign scenarios left to go...
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| End of Russian turn 5. The SU76 gambit to take out my OP tank ends with the death of the SU76, will have to see if the OP tank is gone. |
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| I get troops into the hex next to the building but the Russian MTR DMs them with a 2mc, game over. It ended up with 8 Russian VC to 7 German. |
The scenario on it's own would be a German walkover in our opinion since to win that simply requires holding the Red Lined area or getting enough VC off the map. The red lined area was never threatened by the Russians so that is just not likely. The addition of losses and those extra VC buildings counting for the campaign should really be made part of the stand alone scenario VC.



























