Saturday, January 7, 2017

Bounding Fire Productions ASL scenario 23: Prelim to Death Night

Played ASL scenario BFP023 on January Seventh (?!) and am just getting round to writing it up.  Getting that kind of beating puts one off of blogging...

The setup.  The Germans have to catch 12 building locations in 6 turns to win.  The US have 1 50 cal, 1 heavy, 2 mediums, and 2 Bazookas while the Germans have 2MMG and 4LMG.  The US plan is to blast the first line if they dare to get to PB range and fall back to the buildings.
End of first German turn and a pattern starts to develop.  The first shot (from the Recalled SPG hex - though not the gun itself which missed) breaks the MMG position and they make a run for it.  The Germans then surge forward into three 12-2 shots and two 6-2 shot2.  Over half of those end up as no effect.  In return fire with 8+2 shots another US squad breaks and runs.  The topmost shot is a 12 straight shot for NE as well.  Only real positive thing is the US sniper recalls the German AFV.


Yeah, I'm a whiner - bite me...
End of US turn 1.  The HMG fires along with crew and gets NE (breaking the HMG too) and return fire breaks the crew.  The other HMG fires for NE as well.
German turn 2.  Picture says it all...
End of US turn 2.  The game would go on a couple more turns but it was all over at this point.  (that Opfire MMG was actually the HMG).  The US squads have to re-position to the town to have any chance of stopping the Germans, surely two squads trying for smoke would have one of them make it - NOPE they both roll sixes.
I had a bad setup but I didn't realize just how totally CRAPPY my roll of dice was till I went back over the log today.
Yeah, I'm whining again...
Probably a good scenario - the AFV is what we both called scenario bait, it catches the eye having a 150mm armed AFV but with the firepower floating around it would not have lasted long even without that sniper (well, considering the US rolling...)

Monday, January 2, 2017

ASL Scenario BFP 14: Opening Phase

Another quick writeup.  Played this on January 2nd and it has been a lousy time since then for getting things written down. 

Start of game.  The US has to capture all the buildings in the red area with 13 or fewer CVP.

End of Turn 2.  The US forces come in on the right and other than a couple of half squads (one of which was eliminated in CC with no US loss) there is no German resistance.

End of turn 3.  The US move up to the village.  The German units in the W3 building were dummies.

End of Turn 6.  The US moves more slowly but manage to keep on track with losses well within the safe zone.  German arty managed to rubble a building with a US squad and leader in it - never had that happen before...


Me Too!  But it requires math and keeping track of the enemy OOB!


End of game.  The unit at the bottom went first, the other one went second, why did I do that???  I could route into the building for the win I thought...  I could have had units in P4 (at least one) go to O5 to take that building (and the German leader I should have known was hiding there).  German win though he felt like he was getting smacked around the entire game other than that Arty rubbling a building...