Saturday, February 24, 2024

ASL, Lone Canuck, The Steelwork, Knock Them Down! (Game Day 3, End of Game)

 My Germans through in the towel.  I did not play well but I also don't think this one is balanced.  Even though my opponent managed to malf half his vehicle MA I still was unable to take out a single one of them and the manpower losses were highly lopsided as well.  The problem is the amount of map to cover and the Germans only getting two leaders at the start of the game.  A forward defense to buy time means the Allies can mass and destroy one group and with only a single leader for each side of the map...

The other option is a defense further back but with the Massive amount of smoke the Allies can create that is also iffy.  So damned if you do and damned if you don't.  Reinforcement rolls for the Germans may make all the difference.  On turn 4 I got none of them (5 chances rolling a 1 or less).  On Turn 5 only 1 group (the arty, with a 2 in 6 chance for each).  On Turn 6 I only managed two groups out of the four remaining (with a 4 in 6 chance for each).  By this time my frontline was down to a single leader and about 3 Squad Equivalents.  If either of the infantry reinforcement groups had gotten there earlier it may have made a load of difference (each one had a leader for one thing).




Saturday, February 10, 2024

ASL, Lone Canuck, The Steelwork, Knock Them Down!

 Started the big scenario from Lone Canuck's The Steelworks scenario pack.  Instead of a campaign game this pack includes a large scenario as the main draw for the pack.  A 12 turn slugfest with a lot of tanks and toys.


The UK have 12 turns to demolish the two smoke stacks shown on the map.  We finished up two complete turns in two hours and stopped for the UK to put some thought into reinforcement placement for turn 3.  German reinforcements (on the left) come in if they roll less then or equal to the reinforcement number starting on turn 4.
So far the UK have rolled a bunch of boxcars disabling the MA on a number of tanks while the Germans managed to Malf (and lose) an 81mm mortar.  The German sniper has also been going gangbusters, activating a whole BUNCH of times (lost track but at least 5 times in two turns).