Saturday, June 2, 2018

Fireball Forward! Darkness Before the Dawn

Ran the scenario yesterday for the 3rd or 4th time.  Still managing to mess up some simple rules, Suppression - BAH!, Overruns - BAH!, Close Combat against a single guy - BAH!  (till the last turn that is).  Almost forgot that a 1 on the Malf roll stills need a second roll to confirm it.  It was a fun game the time I forgot that for a few turns, half the guns on the board were malfed.

Table Setup.  Both sides get points for holding buildings, Germans get them for each Panther moved off the board and the US gets them for each Panther Destroyed.

End of Turn 1.  A US Bazooka team takes out a Panther, 1VP for the US!  The square blocks are blinds, the game uses hidden movement but I find it a pain and go with blinds.  Each side gets one dummy blind and one real one for each Platoon.  Works out pretty well but am thinking of going with 2 smaller blinds per unit so they can split up.  I'm also going to be spiffing them up with Allied and Axis symbols on the back sides instead of empty like now.

End of turn 2.  Sorry about the light being bad.  Since this scenario takes place at night perhaps it is appropriate...
Quite a lot going on by the end of this turn.  The Germans are heading off to the northern exit (off to the right) and the middle road is getting congested with dead vehicles.  

End of turn 3.  The Germans take one of the VP buildings!  One VP for them (they get 5 if they capture all three of the buildings off to the right).  The middle road is a death trap for either side.

End of turn 4.  The Germans overrun all the US survivors and the 57mm gun had no luck firing at a Panther.  On the middle road the Germans clear out the remaining US forces

The Germans capture the Farm Complex (off to the right) in a CC with a single US leader (looking through the rules the leader would have to run away even on a draw, oops).  The Panthers on the road hustle off the board, another Panther bogs on the Hedgerow and the last VP building is Close Assaulted by the Germans (US units were pinned after being fired on, another was Broken).  CC ends up as a US win so they hold the final VP building for a DRAW!  US go 6 points for six destroyed Panthers and one VP building while the Germans got 5 VP for the right building complex and 2 VP for the Panthers off the road.