Next week is a standalone scenario - not enough time to get purchases and setup done - before starting up day 2.
Next week is a standalone scenario - not enough time to get purchases and setup done - before starting up day 2.
Actually entered this nearly a week later - so much to do lately.
We restarted The Dark Sands after I messed up the first game, badly, and the Axis had no chance. In this one bad combat results and chit draws leave the Commonwealth in a bad starting position for Rommel to come on. On the plus side they are far away...
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| The setup. Doesn't change from game to game but I still post it... |
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| First blood to the UK! (to be expected) the unit is eliminated with no Commonwealth losses. The Commonwealth rolls after this would not be good. |
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| End of turn 1. The Commonwealth is not nearly as far along as the first game. Partly that is due to my playing better but largely due to bad chit draw order and dice rolls for the Commonwealth. |
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| The setup. The Russians also need to capture a building or two on the first day. |
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| End of Russian turn 1. The smoke made it hard to slow them down but the minefields managed to break a squad. |
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| End of German turn 1. Smoke is really getting to be a pain. A 75L gets the first significant kill of the game taking out a T34. |
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| End of German turn 2. A weather roll of 2 followed by 5 and smoke is even worse. Stopping the Russians is going to be VERY painful now. |
Martin and I continued our Panzer game. The real fun happened on Turn 7 and 8. And then we found an oops...
Lawrence and I continued our game of "The Dark Sands". This one image sums it up.