Showing posts with label Tabletop Simulator. Show all posts
Showing posts with label Tabletop Simulator. Show all posts

Wednesday, April 12, 2023

Fireball Forward: Stiffening Resistance (Game two)

 Started a second round of Stiffening Resistance on Tabletop Simulator.  We finished up to the end of turn 3 in 2.5 hours.  Not bad since it includes setup and rules reading time.


The situation at the end of turn 3.  The Germans are taking lumps.  Blind fire into the buildings by the UK resulted in a lot more Morale Checks for the Germans then averages would allow.  One tank rolled double red sixes when fast moving for instance.  One UK halftrack is down and the Germans have lost a squad and 3 Halftracks.  The one with the 75mm is still in the game though.

First Blood!  The Germans got the first kill in the game - which was quickly followed by the Germans losing their unit as well.


Sunday, March 26, 2023

Fireball Forward: Stiffening Resistance

 Played this one today with Jeff and my son.  The Brits did not get to the VC conditions in time (mainly due to my messing up the vehicle terrain crossings with hills not applying).  Germans were doing great till turn 4 when the Brits took out half of their force).


Overview at game end.  The Brits needed to get the two buildings at the bottom on the picture and needed another turn just to reach them.  The tank on the left could have made it off the board but would have needed to use an initiative chit to do so (they brits had one chit left and no chance to get more).

A closeup of the advancing British Sherman V tanks and a piat team (the team had taken out the Burning German Halftrack near the top left of the picture).


Saturday, January 7, 2023

Fireball Forward: The Crossroads. From Panzer Lehr at Saint Lo

Reffed this one with a new friend and my son.  Jeff (new guy) took the US and Jordan (My son) took the Germans.  A six turn fight over a crossroads in Normandy.

The Germans enter from the bottom and the US setup behind the line.  I made a mistake and the US roll of a 1 on the setup only allowed a single unit to setup south of the topmost hedgerow.  It would make a big difference.  Also forgetting that moving off a road required a bog check.

The Germans throw in the towel on turn 3.  The first US shot at a PZIV is a crit and kills the tank.  The unit morale makes the survivor run off the board.  The next shot is another crit and kills another German tank.  The remaining German tank managed to kill that Sherman (the exchange of shots shown) but then failed it's unit morale check for having lost a tank.  The US passed their check so at this point the Germans were down 4 tanks (one broken tank left) while the US were down a single tank with 9 left.  Points wise it was over.  If the hits had not been crits or if they had missed it may have ended differently but the odds are with the US in this one.  It also does not help that the stats on the PZIV are different between the 2nd edition rules, this module, and the latest unit charts.  The latest unit charts probably would have given the PZIV an edge since they had more armor and might have stopped another hit.  The M4s also had another point of armor too though.


Saturday, November 19, 2022

Fireball Forward: Operation Crusader scenario 1

 Played the Counter Recon Encounter scenario from the Operation Crusader scenario book with my son today.  It was partly a test of using Tabletop Simulator to play Fireball Forward.  The test worked great.  Hidden units work as well as measuring and dice rolls.  Going to start playing it more and hope to get more involved in it as well.


The Brits won this one handily due to very effective Arty (Germans had to spread out more!).  I will be giving it another go sometime but there are many other scenarios to try first.




Monday, June 1, 2020

Fireball Forward: Darkness Before the Dawn continues

We continued the Fireball Forward game on Tabletop Simulator and managed to finish up one and a half turns (turn 2 and half of turn 3).  All pictures are from the end of the game session.

Overview of the action.   The smoke markers are killed tanks.  

A close up view of the end of session carnage.  The US used an initiative chit to do a double activation of their M10s.  They go lucky and killed a Panther and the rest of the Panther platoon failed Morale Checks caused by the loss of the one.  So the US is in great shape right now, though a lot will rest on who wins initiative next turn though the US has the shifting initiative chit next turn.

From the other end of the table.  The other M10 platoon took out another Panther.  Off to the left is a dead M10 from turn 1.

Monday, May 11, 2020

Fireball Forward on Tabletop Simulator. Darkness before the Dawn

Played Fireball Forward on Tabletop Simulator.  We finished up the first turn of the scenario and will be continuing on two weeks from now.  Overall it flowed very smoothly - much better then I thought.  The only real problem is making sure voice communication works beforehand!  (TTS itself as well of course).

The table at the end of turn 1.  The Germans entered the road on the right.  They have more forces to enter next turn.  To win they have to get more VC then the US by taking the buildings at the bottom and/or getting tanks off the top or bottom road exit.

A closeup of the German entry area.