Saturday, December 18, 2021

Germantown game 2

Played the first three turns of Germantown and what a difference from the first game.  The Brits managed to score a hit with Arty that caused an attack to go awry for the continentals and a Hessian attack on Militia has caused a problem for the continentals as well.  Finally the Brits won the initiative after that fight allowing them to follow up.  This point into the first game the Brits were down 7vp and on the ropes, now it is an open contest with both sides near full strength but the next few combat rolls will determine the flow for the next couple turns at least.


The two Stars are where the main fights happened so far.  The British cannon near the one star made a morale check to keep from being eliminated - it will run some more to hopefully cause other losses.  The Star at the bottom is where the Hessians attacked a stack of Militia forcing most of them to retreat and the front unit was Disrupted.


Saturday, December 4, 2021

ASL 244: Château De Quesnoy (Session 2)

 The second session of this scenario.  In a total of just under 6 hours we have 4.5 turns done.   This one is a monster.  But ONLY (!?) 11.5 turns to go...  


My actual shooting has been pathetically ineffective.  Though a 75* gun took out a tank when it found it had AP and a 50mm MTR crew was taken out.  Through bad deployment I lost a bunch of troops due to FTR as well.  On the plus side my Sniper is doing overtime.  So far it has killed a 9-2, a 9-1, and a squad or so.  Next game day is Christmas or New Years day.