Saturday, July 12, 2025

ASL scenario FF 12, Hitler's Samurai by Heat of Battle (Game 2)

 After misreading the VC on the first round we played this one again.


Game Start setup.  Russians have to get a lot of CVP off the far edge or get the CVP from German unit elimination.  Russian losses are not a problem (other than they can't get offboard for points of course)

End of first game day (game turn 2).  I think my Germans are in a world of hurt.  The town is basically clear of defenders but the German reinforcements come on next turn.