Finally got a chance to play ASL with Tycho after 2 or 3 times I had to cancel - work was being a pain in the rump.
We played the last scenario in the Kursk Mini Campaign from the Journal. The second scenario from the campaign made it near impossible for the Russians to win the campaign so we played the scenario as a stand alone instead.
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| End of German turn 1. Since there are no Russians on the board the Germans move their turn 1 forces from the left to the right and prepare for Russian arrival. There are 2 Tigers, 3 Panzer IVs and a few halftracks under those Concealment counters. The Germans have to get 40 EVP off the right side to win. Vehicels that are armed and mobile at game end passed the red line also count. Each Russian armed and mobile AFV adds 2 EVP to the needed total. |
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| End of Russian turn 1. The Russians come on, take up position behind a wall and open fire. neither side scores hits. Another Russian tank bogs in the woods but is in a position where it will have to be dealt with to get forces off the board. |
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| Highlights of turn 2. Germans move forward to engage the Russians behind the wall, the Russians miss with their shots and the Germans roll 2 turret hits in a row. A very rough start for the Russians. |
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| End of German turn 2. German turn 2 reinforcements come on and the Halftracks onload their passangers. |
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| End of Russian turn 2. Russian fire takes out a tank I put too far forward (with crappy armor). A big sniper recalls a HalfTrack and another Russian tank kills another halftrack. Tycho is crafy - scooting into firing position, firing, and then scooting back. He did try an intensive fire shot that malfed the gun and rolled boxcars on another shot. Luck is not going in his direction. Finally near the middle a couple T60 come in around a Tiger to try and get rear shots. One of the them hit but the shot bounced. The other one was taken out by a PZIV. |
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| End of German turn 3. I get lucky again. Halftracks rushed off the board with only one of them being stopped. The remaining T60 is dealt with and a half squad jumps into CC with a mobile T34, rolls snakes, and creates an 8-1 leader for his "trouble". All the rolls I REALLY needed to make have come up in my favor. |
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| End of Russian turn 3 and the game (of 5.5 possible). Tycho starts up a tank and my Stug Rolls snakes and then a 3 on the TK to start it burning. After ineffective fire during his Prep we call it a game. |
As I told Tycho, I had a blast...
The dice always came up in my favor so I can't say if this one is balanced or not. Looking back I played badly since I was playing to take out Russian forces instead of to move off the board. I should have taken all my troops in one direction (top of map or bottom) to place them for exiting by game end. As it worked out however the lucky rolls when I needed them made it moot.
Next game is November 23rd. Another in December and then back to our third playing of Purple Heart Draw on New Years Day.