Monday, August 27, 2018
Saturday, August 11, 2018
Stonewall Jackson's Way two scenario 1 (GCACW)
My friend Lawrence was away for 9 months and so I've had no FTF gaming for awhile. Finally put that to an end today. Our last game nine months ago was Stonewall Jackson's Way 2 and so was our first first game now that he is back.
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| The setup for the game. Stonewall has to take Culpepper and has three days to do it. The first day no unit can go past 2 fatigue (normally you can go as high as 4) and no force march allowed. |
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| End of turn 1. The CSA gets the first Victory Point - they need 13+ to win and Culpepper is worth 9 if the CSA owns it, 16 if no US units are adjacent. |
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| End of Turn 2. CSA now has 7VP, the US took a beating this turn. |
Sunday, August 5, 2018
MBT Learning scenario 1
Played a learning scenario of MBT with Charles via Vassal. Looking forward to more of this and Panzer as well. A solid game system but when the shooting starts things get ugly quickly.
Looking forward to more of this game, adding in the advanced rules for tanks along with Infantry (and AT Missiles of course) which will also make spotting more important (in this one everyone spotted everyone once we were in range).
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| End of turn 1, both sides heading for the leftmost two VP hexes. |
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| End of turn 2. Like I said it is deadly once combat is joined. The soviets take out 2 US tanks while the US Take out 2 move Soviets and damage a third. |
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| Skipping to the end now. Things broke the US way the next turn when they won initiative again. At the end of turn 5 all of the Russian tanks are destroyed with the US losing 4. |
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