Saturday, September 11, 2021

ASL Scenario To Battle by Air 4.

 Played this one and it took a bit longer than expected.  Two hours instead of one and a half or so.  A good little scenario.

The Germans win if they have 5fp they can hit the red circled hex with at game end.

Not a good opening.  DMd only a couple and had my Leader and Squad DMd in return.

Should have had that guy skulk away.  Instead I tried firing and go zippo.  Return fire broke him and he surrenders.  Not a good situation.

My big surprise (opponent thought it was a dummy, so did I) turns into a dud.  Only got a pin out of it.

The 8-1 and the squad with him do not manage to hold off the US long and end up in CC.  With the US having 3 squads around to my single squad things are not looking good.  I didn't notice it at the time but my luck was crappy.  The US 7ML troops made a whole LOT of morale checks and my rolls were generally high.  There were enough low rolls mixed in to not make it seem so but the US always made the MCs those rolls caused.   WHINE!

And then it happens.  The US rolls boxcars on a CC roll at the end of a US turn.  The Germans take the chance to scoot.  German prep is snakes and all of a sudden it is up in the air.

Final US movement phase.  They HAVE to get both of the German squads near the VC hex broken or stuck in CC.  The tanks makes an overrun attempt.  The Shrek I was hoarding up to this point misses but the Squad finds a faust and flames the tank.  US attempts to read the Germans for CC (or point blank return fire) don't work out and it ends with a German win.

A good short scenario.  The Germans can't make the stand fast mistake I made but the US HAS to move fast to break or eliminate the Germans - taking ground is not enough in itself the US has to keep the Germans from having 5FP able to reach the VC hex at the end.




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