![]() |
| The classic simple game. The Union has to take all of the multi-point VC hexes (three of them IIRC) and not let DC fall to the CSA. |
![]() |
| First Blood goes to the USA who win the first battle of Bull Run! |
![]() |
| The situation October 61. The CSA pushes USA forces back in the west and win a battle outside Fort Monroe in the east. |
![]() |
| March 1862. The CSA attacks Fort Monroe and takes it! The USA's bumbling commanders sit and twiddle their thumbs. Command rolls of 1 a couple times in a row. |
![]() |
| April 1962 and the USA continue to twiddle. The south handily win the second battle of Manassas. |
![]() |
| May 1862 and the CSA makes an end run around DC. |
![]() |
| In June 1862 the CSA attacks and takes Washington DC earning them a negotiated (at the point of a gun) peace. |
I should have just let the units above DC sit there. If the CSA went further away from DC then a smaller force in DC could have attacked anyone left to hold recruitement cities and the CSA forces up there would not be helping to secure the southwest which was being strangled by the USA's western armies. I would like to try this again with the advanced rules. A fun lite wargame with a few ahistorical items but not bad at all for a low complexity affair. The "Advanced" rules are not all that advanced either, bringing the game up to the low end of intermediate complexity.






















