Showing posts with label GDW. Show all posts
Showing posts with label GDW. Show all posts

Tuesday, July 16, 2024

A House Divided end of game


 The end of the game in March 62.  The CSA never really stood a chance.  An attack to retake Richmond ended the game with a massive loss for the CSA.  Perhaps the best bet is only to entrench a bunch later in the game and make the USA bleed for every area taken.


Next up is Victory in the Pacific.

Saturday, July 6, 2024

A House Divided

 At the start of September 1861 the USA has taken Richmond and gone south but have over-extended.  The CSA has a large force ready to pounce in the eastern theater while the USA has much more force in the western theater for now.  

We are going to be picking up the game again Tuesday the 16th.


Saturday, April 25, 2020

A House Divided

I needed to play a simpler quicker playing game to clear my brain so we decided on A House Divided.  Though the VASSAL module is based on a later version of the game I have owned the GDW version since the mid eighties.  I don't remember if we diced for it or I just asked and got the Union.

The classic simple game.  The Union has to take all of the multi-point VC hexes (three of them IIRC) and not let DC fall to the CSA.

First Blood goes to the USA who win the first battle of Bull Run!

The situation October 61.  The CSA pushes USA forces back in the west and win a battle outside Fort Monroe in the east.
March 1862.  The CSA attacks Fort Monroe and takes it!  The USA's bumbling commanders sit and twiddle their thumbs.  Command rolls of 1 a couple times in a row.

April 1962 and the USA continue to twiddle.  The south handily win the second battle of Manassas. 
May 1862 and the CSA makes an end run around DC.

Lincoln demands the Army of DC (Potomac Bah!  they spend all their time in DC up till now) to attack and destroy them.  Instead the US army is destroyed but the CSA's army of Baltimore is reduced to a couple of divisions.

In June 1862 the CSA attacks and takes Washington DC earning them a negotiated (at the point of a gun) peace.


I should have just let the units above DC sit there.  If the CSA went further away from DC then a smaller force in DC could have attacked anyone left to hold recruitement cities and the CSA forces up there would not be helping to secure the southwest which was being strangled by the USA's western armies.  I would like to try this again with the advanced rules.  A fun lite wargame with a few ahistorical items but not bad at all for a low complexity affair.  The "Advanced" rules are not all that advanced either, bringing the game up to the low end of intermediate complexity.