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| The first attack is by the CSA against the USA. I just noticed but there is the Cove right there. The USA forces manage to hold through this assault! |
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| Negley's boys give's Hill's boys a lesson! |
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| The CSA wins the next activation (or two) and attacks Negley again! |
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| Round two went to the CSA and Negley is routed off the field. |
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| A little more marching and the first day of the battle concludes. Lines shows some of the marching done on the first day. |
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| The second day sees a lot more fighting. First up some Cavalry surrounds and then Cheathem assaults Van Cleve outside of Chattanooga. Not a good start for the boys in blue. |
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| USA mounted infantry make up for the loss by assaulting CSA cavalry and routing them. |
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| The USA get a couple of activations and put Cheathem and his Cavalry in a bad spot. The Cavalry win the activation and attack but are beaten by the US blocking force. |
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| The USA attack the cavalry on their next activation and wipe them off the map. |
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| The next USA activation after that sees the USA attack and rout Cheathem. |
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| This battle leaves Chattanooga in a pretty good spot but the battle near the Cove is still in the balance. |
Basically a day and a half done in a few hours of game time. Next game day is the 30th when I expect we will be finishing this one up. I really like the game system but with some reservations. Luck is far too prevalent in regards to activations and Flank Attacks. The bonus for a flank attack is huge and most of the time the ability to get one is nothing more than luck. Maybe my opponent and I just are not grokking something though. Regardless the game has a great narrative flow and the system allows us to play out Civil War campaigns at a campaign level instead of strategic or tactical.





































