Played this one with Robert Z and it was another one where I did not save the log. Slaughtered again. (yup, sore loser). Once again bad play on my part.
Sunday, April 19, 2020
Saturday, April 18, 2020
Normandy 44 continues (Turn 15)
Lawrence and I continue our game of Normandy 44. Last week the clear blue skies were a disaster for my Stalwart Germans - we pray for a Storm to come...
Saturday, April 11, 2020
ASL Action Pack 101: When I call Roll
Played this way back on April 11th. Being a sore loser it took me this long to get round to writing it (and others up). We plan to play through all of the 29 Let's Go! scenarios in order. The idea to play scenarios we normally would not along with ones that we would. From now on it will mostly be very short notes so I can look back and see what I played over the years.
![]() |
| The US is coming by Seaborne Assault (my first time with boats). The have to get off the road or capture a number of the hidden fortifications. |
Labels:
ASL,
Avalon HIll,
Board Game,
France,
MMP,
VASSAL/VASL,
WW2
Friday, April 10, 2020
Normandy 44 continues! (Turn 14)
Lawrence and I continued our Normandy 44 game via vassal.
Labels:
Board Game,
France,
GMT,
VASSAL/VASL,
WW2,
ZOC Bond
Saturday, April 4, 2020
Normandy 44 continued via VASSAL (turns 12 and 13)
Lawrence and I continued our Normandy 44 game via Vassal due to Covid-19
![]() |
| German Turn 12 start. |
![]() |
| Start of Allied turn 12. German attacks are shown. The Allies are pushed back in a few spots. |
![]() |
| Results of Allied turn 12. The Germans taketh and the Allies taketh back. Allied attacks and results shown. |
![]() |
| Results of German turn 13. More attacks force the Allies further away from Caen. |
Labels:
Board Game,
France,
GMT,
VASSAL/VASL,
WW2,
ZOC Bond
Saturday, March 28, 2020
ASL Dispatches from the Bunker 24 No Respite
Played this one with Tycho on VASL. I was the Italians and he the British.
![]() |
| The battlefield. The Italians have 5 turns to take 4 of the 6 building hexes in the red lined area. |
![]() |
| Game start. The Italians have a lot of troops but about equal numbers of tanks and guns. We thought this would be more of a walkover till we noticed the Brits start concealed. That makes things a little tougher for the Italians. |
Labels:
ASL,
Avalon HIll,
Board Game,
MMP,
VASSAL/VASL,
WW2
Sunday, March 8, 2020
PHD Game 3 TM 2
Reusing the picture from the end of the first TM. This is third (and final) playing of this campaign. The first two ended up as one US blowout and one German blowout. This one ended pretty much where this first TM ended. The US managed to get three squads across the bridge when a gap appeared in their smoke screen (two OBA modules being used to create smoke and WP to cover the bridge). The German OBA was accurately placed in the gap between the Bridge and The building to the left when just about anywhere else would have been out of LOS (I think, would have to review - the WP might not have been enough to block LOS). The Germans then placed a Harrasing OBA so the entire route to the bridge and the bridge itself (and one hex beyond onto the German side of the draw) was covered by the OBA. Excellent OBA rolls and lousy MC rolls broke all the US troops on the German side of the draw and most of those in the OBA pattern on the US side including those in the stone buildings. With that the campaign game was called as a German win. If playing as the US don't go through the draw, take the gap around to the left instead.
Labels:
ASL,
Avalon HIll,
France,
Lone Canuck,
MMP,
VASSAL/VASL,
WW2
Subscribe to:
Posts (Atom)















