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| Allied Turn 1 |
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| XXX Corps area. Unlike the first game the initial attack makes ground (rolled a 2). Not as good as could be expected but an advance. The followup attack works as well. |
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| In the 101 area things go well. |
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| Landings go well for the 82 though the unit that lands at DZ-01 (lower left) rolled a 6 and went poof. Three unknown units are destroyed. |
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| The Red Devils begin the march to Arnhem. The attack on the SS is stopped by a successful determined defense. |
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| German turn 1 |
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| XXX Corps sees Gerry retreat. |
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| In the 101 sector the Germans move up as fast as they can. They are limited to Tactical Movement this turn. |
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| Some of the 406 enters |
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| The SS move to block the Red Devils from Arnhem. |
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| Allied turn 2 |
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| XXX Corps moves to Valkenswaard. The attack fails to clear the town. Going to be a slog getting through it now. Time to bring up the Arty and air power. |
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| The 101 Captures all of Eindhoven. The Unknown units there all turned out to be 0-0-0 units. |
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| The 82nd makes a try for Nijmegan and are repulsed. They also leave their Supply Head exposed... |
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| The Red Devils attack the blocking force and push it back. One unit attacks the Unknown unit at the bridge and eliminates it. |
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| German turn 2 |
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| XXX Corps area. Germans have to retreat here. |
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| 101 area. The Germans nearly surround and attack. Only getting an engaged result - it is very hard to get a kill in this game. |
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| The Red Devils are counter-attacked by the SS. Arnhem is soon to be cutoff. |
























































