Played Schwerpunkt scenario 264 the Saturday after Thanksgiving and only just got done crying in order to blog about it. Short blog entry too. For my first game back after 6 months hiatus I didn't do TOO badly - I did ATROCIOUSLY... Not even going to whine about bad luck (well, maybe a little) since it was bad positioning that killed me.
 |
| The setup. The Germans have 6 turns to kick the Russians out of the buildings or get 14CVP off the left edge. It is actually two minor powers but I forget which. The Allies have 3 Commisars with no negative leadership modifiers but a couple of pistols... |
 |
| End of German turn 1. Only took one shot and it did nothing. An MC caused a little sniper to pin a squad. |
 |
| Russina Prep Fire. First (and only) shot with the Art gun is boxcars - I didn't have to feel so bad about the bad placement. First shot with the MG group did doodly too. Whine... Only actual effect from all the shooting was a pin. |
 |
| End of Russian Turn 1. Not looking good already. A 10 morale Commisar breaks from the second attack on his position. Another MC causes a big sniper to break another Russian squad. |
 |
| Putting myself out of my misery. The Germans rolled over my defense and this is the end of German turn 4. The Russian Commisar did manage to rally but got knocked right back out again and another MC caused another big sniper that took out the middle commisar - if any of those troops break it would be no go on getting them back in the fight. They did manage not to break for a while however. A great shot at an adjacent target casued a HOB and the Germans Battle Hardened and generated a hero. I finally got a sniper and it managed to recall one of the Half Tracks. Game over after this. One more movement phase and it would be all over. |
No comments:
Post a Comment