Saturday, November 3, 2018

Lock N Load Tactical: Attack of Das Koch.

Played this scenario last Saturday the 3rd (it is the 12th as I write this).  Another fun game of LNLT with tanks added into the mix.  First game online with Bruce who knows the rules well.  Looking forward to more of the game.

The setup.  The Germans have to take the 3 circled hexes by the end of Turn 7, they enter from the left side.

First turn is all movement.

Second turn has both sides shooting with no effects.
First blood on turn 3!  The Germans in D4 fire at and hurt the Brits in C3.  

End of turn 3.  The already shot at Brits are overrun by a PZIV and all but the leader are killed, leader is shaken I think.  If so I have to check and see if that leaves him dead for being alone with the tank.  Tank wanders off to the next hex.  The other PZIV moves adjacent to the Brits in D6 in order to maximize hit potential.

Turn 4 the Brits get their first kill.  After winning initiative and rallying (if he had to, can't remember) the Sarge fires his PIAT and kills the PZIV next to him. 

End of Turn 4.  The squads next to the now activated sarge fire at him (should have just moved in, he was unable to Melee - next time).  The PZIV next to the Brits was taken out in CC, then the Marder overran (might not have been legal, CC gets marked with Melee but no mention in rules about no overrun after melee - just no shooting.  Time to do some reading).  The Germans then moved in and finished off the remainders of the Brits (that would have been a no-go if Melee marker already existed.
End of turn 5.  The Brits take out the Marder, no vehicles left!  Some shots at the Brits followed with a shake em and take em captures the second VC location.  One to go!

End of Turn 6!  The Wounded Brit leader had the decisive skill and put it to use, putting a stopper on the German assault.  One stack shaken but the other OK, sadly the German assault fire had no effect. 

End of turn 7 and the game.  Another mistake could have been the one that cost the Germans the win.  The Shaken squad with the German leader should have gotten the +2 for being behind the hedge to the only known enemy and that would have been enough to rally him.  The German charge at the last VC hex went badly and it is game over with a well played British win.

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