Showing posts with label Lock N Load Tactical. Show all posts
Showing posts with label Lock N Load Tactical. Show all posts
Saturday, July 23, 2022
Lock N Load Tactical: Rejoining the Regiment
Played this one today with my son. Germans came very close to pulling off a win. The US managed to rally just in time to block the road off the map. The Germans jumped into melee and took those US units out but that blocked the hex from being moved through. The remaining US units went to the exit hex so the Germans would have to stop and melee instead of getting off the map. The other US option would have been to go into melee with the Germans who would have had to fire or accept the melee and they only had just enough to get off the board for a win if they moved everyone.
Tuesday, April 19, 2022
Lock N Load Tactical: Rejoining the Regiment
Played LNL, Rejoining the Regiment with my son. No pictures since it was a learning game. He lost track of movement points to get off the board. Next week we switch and I play the attacking Germans. It appears to be a tough one for them with the need to move move move.
After that moving on to full LNL and larger scenarios.
Sunday, June 20, 2021
Lock N Load Tactical Start Kit
Played the Lock N Load Tactical Starter Kit scenario with my son. He learned quickly and we will be giving it another shot in to weeks.
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| Jordan took the Germans and so I defended with the US. The goal is to control 4 of the 7 circled buildings by the end of turn 6. |
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| First Blood to the US Sniper - which is pretty much a given. I gave him a slight hint to not move the leaders by themselves. |
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| The shot that ended the game on turn 6. The US had a +7 shot versus a 0 defense modified shot. It ended up shaking the German leader and eliminating the German squad. |
Friday, March 12, 2021
Lock N Load Tactical, Heroes in Defiance: Phony War.
Played this one with Mark today. I've not played LnLT in over a year and I forgot how much fun it can be. A lot of ASL style tactical combat and tense decisions without the rules overhead - though it still has a good bit of rules.
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| First Blood to the French! Moving in the open is never a good idea but I wanted to spread out the targets as much as possible. |
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| End of turn 1. The French reinforcements come on in the German rear and I leave a small rearguard to slow them down. |
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| End of turn 3. |
I'm sure my luck (when I needed it most) with the dice helped and I do like being able to figure out rules quickly and continue on with game play. If only there were as many LnL players as there were ASL players (and scenarios!). Looking forward to playing more.
Saturday, January 26, 2019
LNLT: Heroes of Normandy - Brothers in Arms.
Finally got round to playing Lock N Load Tactical again. This time it is the Americans VS the Germans.
A fun scenario which may be tough on the Germans but I would like to try it again sometime as the Germans. The US also had a LOT of luck in the last 2 turns, often rolling a 6 when the Germans rolled a 1 on the DFT. Even a roll of 1 on the damage check doesn't help then (which the Germans did 3 or more times to generate 3 heroes).
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| The map setup. The Germans have to take 18 building hexes in the circled area OR eliminate 5 US Squad/Half Squad/Weapons Teams in 7 turns. |
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| End of first turn. All maneuver so far with no shooting. |
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| First shot! No Effect! |
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| First shot at a Stug! Also No Effect! |
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| First Blood! The US Sniper appears and Shakes a German squad. Leaving Sgt Fury unspotted. |
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| First German Blood! He had no luck with the Gun target again (nor the gun at him) but he did fire MGs at the US Squad and shook them. |
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| End of turn 4. LOTS of firing back and forth, most of it doing nothing. The MTR shot at the guy in the middle did not happen - I got that confused with next turn. |
A fun scenario which may be tough on the Germans but I would like to try it again sometime as the Germans. The US also had a LOT of luck in the last 2 turns, often rolling a 6 when the Germans rolled a 1 on the DFT. Even a roll of 1 on the damage check doesn't help then (which the Germans did 3 or more times to generate 3 heroes).
Saturday, November 3, 2018
Lock N Load Tactical: Attack of Das Koch.
Played this scenario last Saturday the 3rd (it is the 12th as I write this). Another fun game of LNLT with tanks added into the mix. First game online with Bruce who knows the rules well. Looking forward to more of the game.
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| The setup. The Germans have to take the 3 circled hexes by the end of Turn 7, they enter from the left side. |
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| First turn is all movement. |
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| Second turn has both sides shooting with no effects. |
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| First blood on turn 3! The Germans in D4 fire at and hurt the Brits in C3. |
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| Turn 4 the Brits get their first kill. After winning initiative and rallying (if he had to, can't remember) the Sarge fires his PIAT and kills the PZIV next to him. |
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| End of turn 5. The Brits take out the Marder, no vehicles left! Some shots at the Brits followed with a shake em and take em captures the second VC location. One to go! |
Monday, September 24, 2018
Lock N Load Tactical: Heroes of the Motherland: Rattenkrieg
Played my second game of Lock 'N Load tactical with Bill, this time Arty is added into the mix.
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| First Blood! Lt Koch (the decisive guy) shakes the Russian first move units. |
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| End of turn 1. I think the 12.7mm MG also fired at Lt. Koch's stake to no effect. |
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| End of Turn 2. Lt Koch keeps pouring fire onto the Guards stack. |
Saturday, September 8, 2018
Lock N Load Tactical Starter Kit Scenario 1: Assault on Vierville
Played my first Lock N Load Tactical game back on the September 8th but only got round to blogging it till now (lazy and busy, bad combination). Tomorrow night Bill and I will be playing again.
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| The setup. The winner is whichever side controls 4+ buildings at the end of turn 6. The US starts in control of them. |
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| First Blood! a US MMG fires on moving Germans shaking them (which in ASL speak - I'm an old ASLer - is equivalent to breaking) |
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| End of Turn 2. A little bit of movement and Major Tom fires again. |
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| First Melee! Although the Germans were eliminated they kept Major Tom occupied. |
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| End of turn 3. Not much else happening for the turn. The Germans want to rally before moving forward. |
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| End of Turn 4. Still not a lot of movement as the Germans are trying to recover and Major Tom did not want to move in the open. |
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| Another Melee! This time things go Jerry's way. The victory is now in site for Germany. |
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