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| First Blood! Lt Koch (the decisive guy) shakes the Russian first move units. |
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| End of turn 1. I think the 12.7mm MG also fired at Lt. Koch's stake to no effect. |
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| End of Turn 2. Lt Koch keeps pouring fire onto the Guards stack. |
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| First Blood! Lt Koch (the decisive guy) shakes the Russian first move units. |
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| End of turn 1. I think the 12.7mm MG also fired at Lt. Koch's stake to no effect. |
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| End of Turn 2. Lt Koch keeps pouring fire onto the Guards stack. |
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| The setup for the game. We are playing the full campaign so it is Summer 1861. |
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| End of the first turn. |
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| End of Autumn 1861 (Johnston was defeated in battle and removed but can come back) |
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| Winter 1862 |
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| Mud slows things down but a large battle is fought between the main CSA and USA armies and the USA comes out the winner. The USA also retakes the VP city near the top of the picture. |
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| End of Spring 1862 and the game. |
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| The setup. The winner is whichever side controls 4+ buildings at the end of turn 6. The US starts in control of them. |
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| First Blood! a US MMG fires on moving Germans shaking them (which in ASL speak - I'm an old ASLer - is equivalent to breaking) |
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| End of Turn 2. A little bit of movement and Major Tom fires again. |
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| First Melee! Although the Germans were eliminated they kept Major Tom occupied. |
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| End of turn 3. Not much else happening for the turn. The Germans want to rally before moving forward. |
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| End of Turn 4. Still not a lot of movement as the Germans are trying to recover and Major Tom did not want to move in the open. |
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| Another Melee! This time things go Jerry's way. The victory is now in site for Germany. |
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| End of turn 1! (out of 8 possible turns) |
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| End of Turn 2! |
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| The setup for the game. Stonewall has to take Culpepper and has three days to do it. The first day no unit can go past 2 fatigue (normally you can go as high as 4) and no force march allowed. |
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| End of turn 1. The CSA gets the first Victory Point - they need 13+ to win and Culpepper is worth 9 if the CSA owns it, 16 if no US units are adjacent. |
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| End of Turn 2. CSA now has 7VP, the US took a beating this turn. |
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| End of turn 1, both sides heading for the leftmost two VP hexes. |
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| End of turn 2. Like I said it is deadly once combat is joined. The soviets take out 2 US tanks while the US Take out 2 move Soviets and damage a third. |
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| Skipping to the end now. Things broke the US way the next turn when they won initiative again. At the end of turn 5 all of the Russian tanks are destroyed with the US losing 4. |