Fourth time playing or Umpiring this scenario and every time has been a UK win. Each time the German Tigers were too aggresive and paid the price.
The setup. All of the chits are hidden UK units, most of them are dummies. I do this instead of hidden units since hidden units are a pain and the end result is almost exactly the same. I forgot my orchards so blue tape filled in. There is also a bit of blue tape for a stream that can be crossed (it is labeled). the trees denote wooded areas and the brush is hedgerow. The Germans have to capture the command post (top of map) or get 12vp to win. The Germans get 1vp for each UK unit destroyed or 2vp for each tank or squad exited off the far side of the map.
End of turn 1! (out of 8 possible turns)
The highlight is the Tigers moving forward and getting side shotted by the 17lber AT gun. The first shot was the 17lber reaction fire and the second was when the 17lber activated. Two Tigers down. The Morale roll caused the other tigers to become broken and one of them (above) had to run off the board.
And the rest of the table. Even though there are 6 German squads (or leaders) that broke for awhile it seemed like the German player would never fail a Morale Check. In response the UK troops failed at a high rate.
End of Turn 2!
Highlights. Two German 251/9 halftracks (with 75mm guns) tried to rush forward and were destroyed by the Sextons in the back line. The Tiger had run for the hills and been destroyed by another 17lber hiding on the road.
The end of the Game. German infantry fire did fairly well up top, forcing two UK squads to fall back but the middle to bottom was mostly a UK shooting gallery. It had taken a few hours to get to this point so we called it a game since the German player was out of vehicles and his infantry was getting chewed up badly.
It would have been over earlier, if Danny would have stopped rolling 6's.
ReplyDelete