Sunday, August 5, 2018

MBT Learning scenario 1

Played a learning scenario of MBT with Charles via Vassal.  Looking forward to more of this and Panzer as well.  A solid game system but when the shooting starts things get ugly quickly.

The setup.  The US at the top and the Soviets at the bottom.  The 4VP hexes (circled) are each worth roughly one tank loss.  So if one side takes them and the other does nothing that side wins.  Normally it boils down to whoever gets the most kills.

End of turn 1, both sides heading for the leftmost two VP hexes.

The US gets off the first shots (they won the initiative roll).  Next game I will suggest using the alternate Initiative procedure where you only activate a platoon at a time - it makes losing that first roll less catastrophic.  In this case 7 US tanks destroy 3 Soviet tanks before the Soviets get a chance to fire.  If I had noticed the LOS to the other Soviet tanks it would have been worse for them.

End of turn 2.  Like I said it is deadly once combat is joined.  The soviets take out 2 US tanks while the US Take out 2 move Soviets and damage a third.

Skipping to the end now.  Things broke the US way the next turn when they won initiative again.  At the end of turn 5 all of the Russian tanks are destroyed with the US losing 4.  
Looking forward to more of this game, adding in the advanced rules for tanks along with Infantry (and AT Missiles of course) which will also make spotting more important (in this one everyone spotted everyone once we were in range).

1 comment:

  1. If you think that's deadly (actually, I tend to agree), wait until the first time you're on the receiving end of a CLGP fire mission. :-)

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