Saturday, August 11, 2018

Stonewall Jackson's Way two scenario 1 (GCACW)

My friend Lawrence was away for 9 months and so I've had no FTF gaming for awhile.  Finally put that to an end today.  Our last game nine months ago was Stonewall Jackson's Way 2 and so was our first first game now that he is back.

The setup for the game.  Stonewall has to take Culpepper and has three days to do it.  The first day no unit can go past 2 fatigue (normally you can go as high as 4) and no force march allowed.

End of turn 1.  The CSA gets the first Victory Point - they need 13+ to win and Culpepper is worth 9 if the CSA owns it, 16 if no US units are adjacent.

The map at the end of turn 1.  Sorry for the glare.  Jackson's forces push aside the US cavalry screen but lose precious time doing so.  Meanwhile the CSA Cavalry kills off the US cavalry.  Other US units move to slow down Jackson's march tomorrow.  The unit just above Culpepper had a special rule - unable to do anything on turn 1.

End of Turn 2.  CSA now has 7VP, the US took a beating this turn.

Jackson Marched into Culpepper on the second activation.  The CSA won the first two so the US did not get to move.  On the first activation the screening forces were destroyed and on the second he marched into Culpepper pushing out the US forces in the city.  With losses as they are the US has to cause CSA losses to bring the VP total back down, if they can win a couple battles they can get a minor victory.

End of the game.  Jackson won the initiative and attacked Banks and failed!  All CSA forces went to fatigue 4 AND the CSA had lost 3VP in the attack.  The USA is in striking distance of winning now.  Pope tries a grand assault twice and fails each time.  Banks tries a Corps assault and also fails.  The game ends with a minor CSA victory.
It was good to get a game back on the game table after 9 months.  Looking forward to the next game in September!

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