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| The setup for the game. Stonewall has to take Culpepper and has three days to do it. The first day no unit can go past 2 fatigue (normally you can go as high as 4) and no force march allowed. |
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| End of turn 1. The CSA gets the first Victory Point - they need 13+ to win and Culpepper is worth 9 if the CSA owns it, 16 if no US units are adjacent. |
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| End of Turn 2. CSA now has 7VP, the US took a beating this turn. |






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