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| The map setup. The Germans have to take 18 building hexes in the circled area OR eliminate 5 US Squad/Half Squad/Weapons Teams in 7 turns. |
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| End of first turn. All maneuver so far with no shooting. |
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| First shot! No Effect! |
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| First shot at a Stug! Also No Effect! |
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| First Blood! The US Sniper appears and Shakes a German squad. Leaving Sgt Fury unspotted. |
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| First German Blood! He had no luck with the Gun target again (nor the gun at him) but he did fire MGs at the US Squad and shook them. |
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| End of turn 4. LOTS of firing back and forth, most of it doing nothing. The MTR shot at the guy in the middle did not happen - I got that confused with next turn. |
A fun scenario which may be tough on the Germans but I would like to try it again sometime as the Germans. The US also had a LOT of luck in the last 2 turns, often rolling a 6 when the Germans rolled a 1 on the DFT. Even a roll of 1 on the damage check doesn't help then (which the Germans did 3 or more times to generate 3 heroes).













Great article. Thanks for your after action report.
ReplyDeleteYeah man keep those coming bro
ReplyDeleteThank you
Very cool write up. Thank you.
ReplyDeleteNot sure if they were all alive at the same time, but you can only have two heroes per side at any one time. Someone caught this in one of my reports, I also had three. There also could be a special scenario rule overriding this.
Rule 11.2.
Keep these coming.