Played this scenario from Twilight of the Reich. Not a favorite. I did not "grok" how to play it the entire time but looking at the end game it was up for either player to win. The Germans have to have 6 good order squads left of the green dashed line at game end to win. So far they had 8 with reinforcements on the way. My opponent conceded after two full turns but he only beat my out by a half turn perhaps (I was ready to concede myself).
The special rules for TotR are nice and I would like to see more scenarios use them. SW are hidden at start, leaders stacked with MMC are as well. The defender gets an automatic HIP unit. Both sides get purchase points for things like SW, mines, wire, concealment counters, etc. So you don't know exactly what you are up against and can't use stack size to figure out where the MGs are...
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| Situation at start. |
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| The situation at the end of turn 2 (and the game). |







