Saturday, January 7, 2023
Fireball Forward: The Crossroads. From Panzer Lehr at Saint Lo
Sunday, January 1, 2023
ASL 262: Showdown at Tug Argan Pass. conclusion
Finished up this scenario today (another New Years Day game! Woohoo!).
The Axis through in the towel after 5.5 turns. Though I think they still had a decent chance to win it had to be no fun at all. They have to take beating after beating after beating to get up on the hill. When his FT tank immobolized I think all the fun was drained out of it. For the Commonwealth it is basically a game of sitting tight and spread out to keep the Italian 100+mm arty from smashing them flat OR getting smoked out and not being able to punish the Italians on the way up to the hill.
Saturday, December 10, 2022
ASL 262: Showdown at Tug Argan Pass
Finally got back to ASL, first game since September! It is my first foray into the desert in a long time as well. OK for a change of pace but not a theater I'm really fond of.
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| The setup. The Italians have to take the circled locations in 9 turns. The Italians get 100mm OBA and the Brits get an 80mm battery. |
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| First Toe Stub goes to the Commonwealth - a 51mm mtr immobolized an Italian tank and the crew bailed. |
Saturday, November 19, 2022
Fireball Forward: Operation Crusader scenario 1
Played the Counter Recon Encounter scenario from the Operation Crusader scenario book with my son today. It was partly a test of using Tabletop Simulator to play Fireball Forward. The test worked great. Hidden units work as well as measuring and dice rolls. Going to start playing it more and hope to get more involved in it as well.
The Brits won this one handily due to very effective Arty (Germans had to spread out more!). I will be giving it another go sometime but there are many other scenarios to try first.
Saturday, September 3, 2022
ASL 192: Shoot N Scoot
A fun scenario (for the Germans) though I think my opponent forgot about his mines though maybe I went the wrong direction from where he deployed them. The Germans get 9 Player turns to either take 4 of 5 multi-hex buildings or get 70+vp off the opposite edge.
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| Start of the game. Germans have half move on entry turn. |
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| Whine time! 2 boxcars in a row followed by a 6 on the first repair attempt. At least it wasn't the MA... |
As the Germans I did not run into the US mines (maybe they were covering the woods exit) so that could have made a difference and perhaps the M10s staying in motion might help as well. Though it is harder for them to hit it would be harder for the Panthers as well and not getting hit is the only chance the M10s have.
Saturday, August 6, 2022
ASL FT212: For Hitler For Allah
Played this today (and through till the 11th by email). It is listed as pre-Partisan and I would agree with that (I played the Partisans). The Germans start with a small force in the town and the partisans in the hills. The partisans have to hold most of the village by game end while the Germans have a relief force that can come in from either board edge (chosen before the partisans setup). One ooops on the part of the German player (moving an entire stack with a leader into open terrain and being fired on by a leader led MMG) sealed the result in this one. Although it was not a sure thing for another turn and a half the Germans were on the back foot from that moment on.
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| The situation at the end of the game (Turn 5 our of 6.5 possible turns). The Germans would have had to retake and hold three buildings till the end of the next Partisan turn in order to win. |











