Saturday, September 3, 2022

ASL 192: Shoot N Scoot

 A fun scenario (for the Germans) though I think my opponent forgot about his mines though maybe I went the wrong direction from where he deployed them.  The Germans get 9 Player turns to either take 4 of 5 multi-hex buildings or get 70+vp off the opposite edge.


Start of the game.  Germans have half move on entry turn.

Whine time!  2 boxcars in a row followed by a 6 on the first repair attempt.  At least it wasn't the MA...

End of the Game after 2.5 game turns.  The Germans were just unstoppable and were very close to taking the last of the 4 buildings needed.  It doesn't help when part of the US defense line is undone by the Germans Breaking and then rolling snakes for a second required MC and coming back with a Hero and then creating a leader in CC right after.  On the plus side for the US the M10 scoot and shoots (hence the title) and CHs a Jagdpanzer.


As the Germans I did not run into the US mines (maybe they were covering the woods exit) so that could have made a difference and perhaps the M10s staying in motion might help as well.  Though it is harder for them to hit it would be harder for the Panthers as well and not getting hit is the only chance the M10s have.




No comments:

Post a Comment