The second playing of Showdown in Syria came to an end today. We finished it up by email to clear the "table" for the next game. (sorry, no pictures) It ended up with three squads, a half squad, and a 9-1 leader surrendering. No pictures sadly. The leader, a squad, and a half squad were upper level encircled in one two story building. A second was forced to surrender when botching a MOL attack and being cutoff from retreat. The third squad was made DM when a unit went adjacent and then had it's only escape rout cutoff when a flame became a blaze. In addition to the existing CVP these (instantly doubled by SSR) CVP made the total 27 CVP when 15 or more was a victory.
The First game the French lost due to messing up a couple SSR. The second game the Commonwealth lost due to messing up the MOL rules - ending up with the VC building going up in flames early on and DMing two squads. I still think this one is a bit balanced against the French but could be persuaded differently. The French only won this time due to outlandish luck when 4 MOL attacks ended up causing the ones using the MOLS to suffer 3 DM squads due to rolling sixes and the fourth attack did nothing.
The scenario is a blast to play however.
