Finished up turn 6 and played half of turn 7. Feel a little sleazy. Found out George W was in range of a cavalry unit so ran up, chased off the demoralized unit he was trying to rally and advanced in to capture him. Felt sleazy since last time a general was alone in the hex (years ago I admit) I did not see the rule saying that a VACANT hex did not include having a leader in it (only a leader is vacant but you kinda have to figure that out by putting two and two together, it is never clearly spelled out).
Saturday, January 29, 2022
Saturday, January 8, 2022
Germantown, Game 2, Turns 4.5 and 5
Saturday, December 18, 2021
Germantown game 2
Played the first three turns of Germantown and what a difference from the first game. The Brits managed to score a hit with Arty that caused an attack to go awry for the continentals and a Hessian attack on Militia has caused a problem for the continentals as well. Finally the Brits won the initiative after that fight allowing them to follow up. This point into the first game the Brits were down 7vp and on the ropes, now it is an open contest with both sides near full strength but the next few combat rolls will determine the flow for the next couple turns at least.
Saturday, November 27, 2021
Great Battles of the American Revolution: Germantown second game day
Played turns 4 and half of turn 5 (lots going on) in 3 hours today. The Redcoats are on the backfoot.
Saturday, September 25, 2021
Germantown
First three turns of Germantown from GMT's Battles of the American Revolution series. Since I was rusty I asked for the Brits in this one since they react the first few turns. Considering the number of decisions to be made by either side it would really not have made much difference.
![]() |
| Game start. |
![]() |
| Start of turn2. A lot of US reinforcements on the way this turn but Stephens is drunk so his move by random DR each turn. |
Sunday, December 20, 2015
Guilford Courthouse replay. Great Battles of the American Revolution part 2
![]() |
| An overview of the map, Continentals setup and the British enter at the top right. |
![]() |
| End of Turn 1. British entry order as shown on the Time Track. |
![]() |
| Tarlton (Mr. T) enters the map and gets within one hex of Continental Cavalry using road movement. (can not go adjacent when doing so) |
![]() |
| End of Turn 2. |
![]() |
| Still no fighting. Mr T is reinforced with militia while the Continentals bring up some riflemen and light troops. (they can move quickly through the woods) |
![]() |
| End of Turn 3. |
![]() |
| First blood goes to the British! |
![]() |
| End of turn 4. |
![]() |
| End of turn 5 |
![]() |
| At the top of the map the Continental Cavalry holds the Infantry back by using a Cavalry withdrawal. While the Riflemen hold up the British advance on the right. |
![]() |
| End of turn 7 (I forgot turn 6?!?!) |
![]() |
| Up top the Cavalry is holding up the infantry but Mr. T is coming up - that will keep them from doing a Cavalry Withdrawal again. On the Right the main army with Cornwallis is plodding along. |
![]() |
| End of turn 8 |
![]() |
| Up top the Cavalry is pushed back but not eliminated. To the right the British keep plodding along. |
![]() |
| End of turn 10? Did I skip a turn, that would have a big effect on the end game... |
![]() |
| The British finish off the Lt Rifle troops holding them from the main part of Greene's army (Greene is with the other portion of the army however). Things will get hot here shortly... |
![]() |
| Mr. T works with Cornwallis' subordinated to attack from the other direction. The good troops were sent this way (with +2 morale ratings they are tough fighters) |
![]() |
| End of turn 11. The Continental army suffers major losses a leader, their Dragoons captured and another combat unit. |
![]() |
| Up top Greene forced a retreat of one of the units there. |
![]() |
| End of Turn 12. Based on Points the British now have a solid Marginal victory! But Cornwallis wants more - even though it is impossible at this point for the most part. |
![]() |
| The British Rifles fire on the Cannon and kill it off.Cornwallis steps in to try and force a crossing, to no effect. |
![]() |
| Up top the British try to skirt the Continentals (silly move, should have simply tried to grab Greene, that IS a major victory) |
![]() |
| British get the Initiative on turn 13 and Cornwallis Crosses the stream to attack! Disaster strikes as the Continental Rifleman finally score a hit and a leader casualty.. |
![]() |
| Cornwallis Falls in battle! The previous good fortune for the British is now almost completely gone. The game now being a draw. |
![]() |
| Without Cornwallis to lead them (a lesser leader is still in the stack next door) they fight to a PIN result. The Continentals have to attack back on their half of the turn. |
![]() |
| On the other part of the field Mr. T mangles a good part of the Continental force there. Another turn might have lead to the capture of Greene... |
![]() |
| The Continental counterattack ends up a disruption for them but the other units pass their morale checks to stay in place. |
![]() |
| And Greene retreats his forces. |
Great Battles of the American Revolution Part 1
![]() |
| An overview of the map. The continentals are on the map and the Evil Empire (me!) comes in at the top right where the Blue Ten Sider is sitting. (sorry for the Fuzzy Pic) |
![]() |
| End of Turn 1, Tarlton speeds down the road to come to grips with the American cavalry unit. |
![]() |
| Mr T attacks and kills the Continental Cavalry. |
![]() |
| End of turn 3. The stacks are the arriving British army units. |
![]() |
| Mr T (Tarleton) is chugging down the road while militia units follow behind. The main batch of Continental units do not get released till turn 6. |
![]() |
| The map from the opposite vantage |
![]() |
| End of turn 6 |
![]() |
| The Continentals have started to shift their forces to meet the British advance. |
![]() |
| The tip of the spear... |
![]() |
| End of Turn 7 |
![]() |
| Continentals formed a line while the British move up more troops. |
![]() |
| End of Turn 8 |
![]() |
| End of Turn 9 (the losses are all Continentals so far...) |
![]() |
| End of Turn 10 |
![]() |
| Combat continues, the Continentals retake a victory location (top middle at the crossroads) while the British attack the Continental line. |
![]() |
| End of turn 11 and I think we called it here. |






















































