Saturday, January 1, 2022
ASL 244: Château De Quesnoy (Session 3)
Saturday, December 18, 2021
Germantown game 2
Played the first three turns of Germantown and what a difference from the first game. The Brits managed to score a hit with Arty that caused an attack to go awry for the continentals and a Hessian attack on Militia has caused a problem for the continentals as well. Finally the Brits won the initiative after that fight allowing them to follow up. This point into the first game the Brits were down 7vp and on the ropes, now it is an open contest with both sides near full strength but the next few combat rolls will determine the flow for the next couple turns at least.
Saturday, December 4, 2021
ASL 244: Château De Quesnoy (Session 2)
The second session of this scenario. In a total of just under 6 hours we have 4.5 turns done. This one is a monster. But ONLY (!?) 11.5 turns to go...
Saturday, November 27, 2021
Great Battles of the American Revolution: Germantown second game day
Played turns 4 and half of turn 5 (lots going on) in 3 hours today. The Redcoats are on the backfoot.
Saturday, November 20, 2021
ASL 244: Château De Quesnoy
Just a quick note that I played this today. Tycho is most likely going to kick my can. This is the start of Allied turn 3 and the Germans have ONLY(!?) 12 turns left to take the big building. They can only take 59CVP as well but I think they are well on their way to a win. If you want to play a big honking scenario this is the one.
Saturday, September 25, 2021
Germantown
First three turns of Germantown from GMT's Battles of the American Revolution series. Since I was rusty I asked for the Brits in this one since they react the first few turns. Considering the number of decisions to be made by either side it would really not have made much difference.
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| Game start. |
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| Start of turn2. A lot of US reinforcements on the way this turn but Stephens is drunk so his move by random DR each turn. |
Saturday, September 18, 2021
ASL scenario To Battle By Air 5: Bob's Farm
Got in a short round of ASL today (one hour game time, not much more setup time).
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| The setup. UK comes in on turn 1 and have to hold the circled building at the end of the game. |
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| The exchange of fire on the first half of turn 1 goes nearly completely to the UK. Couldn't ask for better. We both agreed it would have been better for the HMG to setup in the building. |
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| The situation at the midpoint of turn 2. The German reinforcements come on next. The 9-1 had been pinned and the squad above it went into CC with a CX half squad and eliminated it in Ambush. |
A good tiny scenario. If the Half Squad and 8-1 had not died in the first turn it would have gone differently, hard to say though. Both sides had spurts of good and bad luck. A heroic 9-1 UK leader followed by both squads with him breaking while that same turn Germans were passing MCs left and right. Very next turn the Germans could not pass an MC for nothing.









