Friday, June 26, 2020
Russia Besieged
Too disgusted to post more, my Germans got creamed. Never even made it to 1942. Mud/Mud followed by Snow/Snow and it is game over.
Saturday, June 13, 2020
Russia Besieged
My normally FTF opponent and I started playing Russia Besieged. He got to choose his poison and went with Russia so I was Germany and her Axis allies. Neither of us played the game before and it has been a long time since I played Russian Campaign. I'm certain I made a boatload of tactical errors in regards to the double turn.
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| The game setup. Neither of us knows what we are doing. I guess it is a decent setup... |
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| End of first German movement phase. |
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| First turn first German combat phase. Figured out that Blitzing really doesn't do much unless the enemy is down to a couple of steps. Still need to grok that. |
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| Second German movement phase. |
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| Second German combat phase. The Russian line is looking mighty thin. |
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| End of Russian turn 1. Everyone was in supply and he decided not to do any attacks. |
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| Turn 2 First German move. The Star is where an AV occured. |
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| Results of first combat phase. Russian line is smashed in. One of two units stuck in the mountains is eliminated. |
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| End of second German movement. |
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| Second German combat phase rips a hole in the river line defense near Riga and the southern front is pretty much cleared. |
Saturday, June 6, 2020
ASL Action Pack 104: Linkup
Tycho and I continued our ongoing 29Let's Go! Action Pack games with the 4th scenario in the pack. We are going to play through all of the scenarios in the pack keeping sides the same throughout.
In two weeks we play scenarios 105 and 106. The first one is very small and likely to be decided on the first Prep Fire phase. The second one is a smallish one so it looks like we can get both of them done in a day.
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| The scenario at start. The US has 7 turns to get 10 exit VP off the bottom edge on or adjacent to a road. There can also not be a German MMC in any building hex in the outlined area AND a 24 CVP cap. |
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| And the first MC of the game creates a berserk conscript... |
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| End of first turn prep. Things did not go as well as the US wanted them to go. A conscript is unharmed in the middle building (regular squad with LMG on first floor broke). |
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| Start of US rout phase. The WPd in 426 manage to break a US squad in the stream adjacent. The dice are rolling LOW. US fire at the conscript at the bottom left only pins him. |
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| End of US rout phase. The German HS (K result from earlier attack) is killed by OBA. The other squad failed an MC while routing and becomes a HS. |
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| End of German turn 1 prep. Most of the shots do diddly but the Conscript off to the left DMs a US 666 squad that went adjacent. Those guys deserve medals. |
In two weeks we play scenarios 105 and 106. The first one is very small and likely to be decided on the first Prep Fire phase. The second one is a smallish one so it looks like we can get both of them done in a day.
Labels:
ASL,
Avalon HIll,
Board Game,
France,
MMP,
VASSAL/VASL,
WW2
Monday, June 1, 2020
Fireball Forward: Darkness Before the Dawn continues
We continued the Fireball Forward game on Tabletop Simulator and managed to finish up one and a half turns (turn 2 and half of turn 3). All pictures are from the end of the game session.
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| Overview of the action. The smoke markers are killed tanks. |
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| From the other end of the table. The other M10 platoon took out another Panther. Off to the left is a dead M10 from turn 1. |
Saturday, May 30, 2020
Battle Above the Clouds: Mclemore's Cove conclusion
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| In the first activation the union forces near Chatanooga finish off a CSA cavalry unit that was in a bad position where it could not retreat. |
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| With a bit more maneuver the second day of the battle comes to an end. |
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| Thomas wakes up early and leads the first attack of the third day of battle. |
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| Polk is pushed away from the VP spaces in the Cove area. |
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| Thomas moved to parry Bragg's forces at the other pass, surely Rosecrans could hold against Buckner - well maybe not... |
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| Grant needs to send this bum on home. |
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| Bragg had his forces in position but Thomas strikes first pushing Hill away. This buys Thomas and Rosecrans more time. |
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| Bragg finally has forces in position and makes his assault on Thomas. |
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| The situation near Chattanooga. The VP space there is defended by a single strong enemy unit that is about to be flanked. |
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| The entire map at the end of the game. |
Next up is Russia Besieged by Compass Games. I hope it is a worthy successor to Russian Campaign. All of the modifications I noted reading through the rules sound good.
Saturday, May 23, 2020
ASL Action Pack 103: That Damn Bridge (smoke...)
Today's torture was Action Pack 103: That Damn Bridge. Tycho and I are continuing my self flagellation romp through the 29 Let's Go Action Pack with my continuing as the Hapless Germans and his continuing as the Americans. This one has a ROAR of 13/13 which make this shellacking harder to stomach.
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| The Americans have 7 turns to capture the two buildings circled. The Setup silliness is by SSR. |
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| End of German turn 1. By this point I was completely disgusted. A big juicy stack with 2 81mm mortars firing at it doing squat - well one of the MTRs did malf... |
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| American turn 2 just before the Advance Phase. Defensive fire was not that strong and the failure to rally sealed the fate of the wounded 8-1 leader and squad with him. |
Labels:
ASL,
Avalon HIll,
Board Game,
France,
MMP,
VASSAL/VASL,
WW2
Saturday, May 16, 2020
Battle Above the Clouds: McLemore's Cove
First time playing a scenario from the Western Theater of the Civil War using the GCACW (Great Campaigns of the American Civil War) system. McLemore's Cove from the Battle Above the Clouds game. This scenario covers the opening battle that threw the Union in to Chattanooga with the CSA besieging them.
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| The first attack is by the CSA against the USA. I just noticed but there is the Cove right there. The USA forces manage to hold through this assault! |
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| Negley's boys give's Hill's boys a lesson! |
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| The CSA wins the next activation (or two) and attacks Negley again! |
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| Round two went to the CSA and Negley is routed off the field. |
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| A little more marching and the first day of the battle concludes. Lines shows some of the marching done on the first day. |
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| The second day sees a lot more fighting. First up some Cavalry surrounds and then Cheathem assaults Van Cleve outside of Chattanooga. Not a good start for the boys in blue. |
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| USA mounted infantry make up for the loss by assaulting CSA cavalry and routing them. |
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| The USA get a couple of activations and put Cheathem and his Cavalry in a bad spot. The Cavalry win the activation and attack but are beaten by the US blocking force. |
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| The USA attack the cavalry on their next activation and wipe them off the map. |
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| The next USA activation after that sees the USA attack and rout Cheathem. |
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| This battle leaves Chattanooga in a pretty good spot but the battle near the Cove is still in the balance. |
Basically a day and a half done in a few hours of game time. Next game day is the 30th when I expect we will be finishing this one up. I really like the game system but with some reservations. Luck is far too prevalent in regards to activations and Flank Attacks. The bonus for a flank attack is huge and most of the time the ability to get one is nothing more than luck. Maybe my opponent and I just are not grokking something though. Regardless the game has a great narrative flow and the system allows us to play out Civil War campaigns at a campaign level instead of strategic or tactical.
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