Saturday, May 23, 2020

ASL Action Pack 103: That Damn Bridge (smoke...)

Today's torture was Action Pack 103: That Damn Bridge.  Tycho and I are continuing my self flagellation romp through the 29 Let's Go Action Pack with my continuing as the Hapless Germans and his continuing as the Americans.  This one has a ROAR of 13/13 which make this shellacking harder to stomach.

The Americans have 7 turns to capture the two buildings circled.  The Setup silliness is by SSR.
The results of the first run prep fire.  5 smoke with every mortar getting rate to boot.  In regular fire one and a half squads in a trench would KIA or MC off the map, an HMG and leader in a trench and in Smoke would also be forced to take an MC and not only fail but the lead roll boxcars to go from an 8-1 to a 7-0 and another LDR and MMG in a stone building would also break but at least not ELR.
German Defensive fire had a couple minor successes but the 81mm MTR (all that was left of the hill defense) would do squad to the 2MMG stack it was shooting at (well, it got a pin result).  Other fire had NE on an 8-1 led stack in the open too.  The Dare Death group ran up to my smoked in squad with LMG.  I tried a FPF shot and rolled an 8 of course.  And up on the the hill at the bottom right I tried an intensive fire shot with the HMG and broke it.
End of German turn 1.  By this point I was completely disgusted.  A big juicy stack with 2 81mm mortars firing at it doing squat - well one of the MTRs did malf...
American turn 2 just before the Advance Phase. Defensive fire was not that strong and the failure to rally sealed the fate of the wounded 8-1 leader and squad with him.



Just after a second snake eyes in a few rolls.  The first was when the US attacked in CC.  The second was a 16 flat shot.


Like I wrote earlier my PMC was shot at this point.  Even the squad that whacked by a Sniper self rallied the first chance he got...  
Next up is AP 104.  For 2.5 turns the Germans have to defend with just 2 leaders, at least then they get another leader to last the next few turns.  I'm dice shy at this point though and the idea of not having a leader nearby to rally makes me itchy at best - then again this pathetic leader couldn't rally in time anyway...

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