Monday, August 27, 2018
Saturday, August 11, 2018
Stonewall Jackson's Way two scenario 1 (GCACW)
My friend Lawrence was away for 9 months and so I've had no FTF gaming for awhile. Finally put that to an end today. Our last game nine months ago was Stonewall Jackson's Way 2 and so was our first first game now that he is back.
![]() |
| The setup for the game. Stonewall has to take Culpepper and has three days to do it. The first day no unit can go past 2 fatigue (normally you can go as high as 4) and no force march allowed. |
![]() |
| End of turn 1. The CSA gets the first Victory Point - they need 13+ to win and Culpepper is worth 9 if the CSA owns it, 16 if no US units are adjacent. |
![]() |
| End of Turn 2. CSA now has 7VP, the US took a beating this turn. |
Sunday, August 5, 2018
MBT Learning scenario 1
Played a learning scenario of MBT with Charles via Vassal. Looking forward to more of this and Panzer as well. A solid game system but when the shooting starts things get ugly quickly.
Looking forward to more of this game, adding in the advanced rules for tanks along with Infantry (and AT Missiles of course) which will also make spotting more important (in this one everyone spotted everyone once we were in range).
![]() |
| End of turn 1, both sides heading for the leftmost two VP hexes. |
![]() |
| End of turn 2. Like I said it is deadly once combat is joined. The soviets take out 2 US tanks while the US Take out 2 move Soviets and damage a third. |
![]() |
| Skipping to the end now. Things broke the US way the next turn when they won initiative again. At the end of turn 5 all of the Russian tanks are destroyed with the US losing 4. |
Sunday, July 8, 2018
Panzer Scenario 1
Played Panzer Scenario 1 with Martin Lane from the UK Last Sunday and Saturday June 30th. We played with all the advanced rules and some of the optional ones as well.
Finally a nod to how awesome VASSAL is. Martin is in the UK and I'm on the East Coast of the USA. Since I like to play in the morning and early afternoon this works out with Martin's playing later in the day. It would take some long arms to play with a physical board and counters at that distance!
![]() |
The setup. The line of counters is the edge of the playable area and the objective locations are listed along with the initial setup of the Russian and German forces.
|
![]() |
| End of turn 1. Both sides moving into position. |
![]() |
| First shot and first blood to the Germans! A track hit causes a Russian tank crew to bail out! |
![]() |
| End of turn 2 and the Russian return fire destroys 3 German tanks (I missed a fourth one down in the woods too, 4 German tanks destroyed. |
![]() |
| End of turn 3. The Germans take two of the VP locations but their losses mean they will have to kill Russians in order to get the win. So far it is 1 Russian killed to 4 Germans. |
![]() |
| Skipping to end of turn 6, the past few turns consisted of lots of firing back and forth with only 1 more dead German tank to show for it. |
Finally a nod to how awesome VASSAL is. Martin is in the UK and I'm on the East Coast of the USA. Since I like to play in the morning and early afternoon this works out with Martin's playing later in the day. It would take some long arms to play with a physical board and counters at that distance!
Labels:
Board Game,
GMT,
Panzer,
VASSAL/VASL,
WW2
Location:
Egg Harbor Township, NJ 08234, USA
Saturday, June 2, 2018
Fireball Forward! Darkness Before the Dawn
Ran the scenario yesterday for the 3rd or 4th time. Still managing to mess up some simple rules, Suppression - BAH!, Overruns - BAH!, Close Combat against a single guy - BAH! (till the last turn that is). Almost forgot that a 1 on the Malf roll stills need a second roll to confirm it. It was a fun game the time I forgot that for a few turns, half the guns on the board were malfed.
![]() |
| Table Setup. Both sides get points for holding buildings, Germans get them for each Panther moved off the board and the US gets them for each Panther Destroyed. |
![]() |
| End of turn 3. The Germans take one of the VP buildings! One VP for them (they get 5 if they capture all three of the buildings off to the right). The middle road is a death trap for either side. |
![]() |
| End of turn 4. The Germans overrun all the US survivors and the 57mm gun had no luck firing at a Panther. On the middle road the Germans clear out the remaining US forces |
Labels:
6mm,
Fireball Forward,
France,
Miniatures,
WW2
Saturday, May 12, 2018
Painted Minis
Finished painting a batch of miniatures. First batch in a while. Now that the group down in Florida shows some interest I have the urge to paint again...
![]() |
| First up the UK forces. These are from the GHQ Glider troop Combat Command. Now to get a Pegasus Bridge model for them to assault! |
![]() |
| Jeeps and FOs |
![]() |
| The Gliders, Leaders, MMGs, and others. |
![]() |
| Grenade throwing guys (and a rifleman joined up). I really dislike the grenade throwing guy pose. |
![]() |
| SMG guys. I like SMG guys! |
![]() |
| And the early war Polish troops. This is a mix of the Polish Combat Command and a standard Polish infantry box. |
![]() |
| Heavy Squads (they have an LMG on the base). For games where squad stands are mixed, in Fireball Forward there are Heavy and Regular squads so I use an LMG figure to distinguish. |
![]() |
| MMGs and Mortars behind them. Off to the Right are the ATRs and behind them are LMGs. |
![]() |
| Individual Riflemen! YUP - I play skirmish games in 6mm, you can fit a whole game on half a banquet table easy! |
![]() |
| Polish Vehicles and 75mm guns just to the right of them. I guess I still need to get the obligatory Cavalry... |
Saturday, May 5, 2018
Commands and Colors Epic: Mockern
Played this one today with Ken, Danny, and Kinley. Kinley and I were the French, Danny was the Russians, and Ken was the Prussians. I did not know anything in particular of the battle other than it was part of Leipzig.
Subscribe to:
Posts (Atom)





































