Martin and I continued our Panzer game. The real fun happened on Turn 7 and 8. And then we found an oops...
Showing posts with label Panzer. Show all posts
Showing posts with label Panzer. Show all posts
Friday, May 7, 2021
Saturday, April 24, 2021
Panzer scenario 11 redux
Finally got round to the rematch of Panzer scenario 11. Things are going better for the Russians this time around. When nobody scores a hit things are even...
Saturday, April 3, 2021
Panzer Scenario 11
Finally got round to playing Panzer/MBT. I have some ASL to unlearn and some Panzer to learn!
![]() |
| First blood goes to the Russian Mortar. Able to fire without being spotted past three hexes is a big deal. An excellent roll kills a German HT. The passengers survive though. |
![]() |
| Russian positions end of turn 1. |
![]() |
| German positions end of turn 1. |
![]() |
| End of turn 2. The Germans take out a Russian gun. They are much easier to kill in Panzer then ASL... |
![]() |
| End of turn 3. No kills this turn. The Russian Mortar annoys the two Open top German vehicles at the bottom right (in the woods). It would go on to Suppress one then the other the rest of the game. |
![]() |
| End of turn 4 and things are starting to look bad. The Germans take out another Russian gun and a badly placed SU-76. |
I did learn not to fire too soon and that the guns should be IN the buildings instead of alley ways. The Germans will have to close with them to take building hexes. We are going to play this again in two weeks to see if I can put up a better fight the second time around. After that one to more scenarios and all of the optional rules we agree on.
Saturday, April 6, 2019
Panzer Scenario 3
![]() |
| Both sides move into position on turn 1. I should have moved my Panzers for the hills... |
![]() |
| First Blood goes to the Germans and their superior optics! At this range the German gunnery is superior to the Russian armor. |
![]() |
| End of turn 2. Things are looking very good for the Germans. They get two kills and a bail out result with no damage to them. |
![]() |
| End of turn 4. The Germans move about and get another kill to no loss of their own. Things still looking good. |
![]() |
| Turn 5 and things go from good to bad. The Russians kill two tanks for the loss of only one. |
![]() |
| End of turn 6 and things go VERY bad. The Germans lose three tanks, another one being a brew up. The Russians lose nothing. |
A fun game that plays quickly. Gerardo and I have another game scheduled for the 23rd. Scenario 5. When I work my up through the rules we will be playing some of the big honking scenarios in the France 40 module and I'm looking at the Western Front module for some of the scenarios in that one.
Sunday, July 8, 2018
Panzer Scenario 1
Played Panzer Scenario 1 with Martin Lane from the UK Last Sunday and Saturday June 30th. We played with all the advanced rules and some of the optional ones as well.
Finally a nod to how awesome VASSAL is. Martin is in the UK and I'm on the East Coast of the USA. Since I like to play in the morning and early afternoon this works out with Martin's playing later in the day. It would take some long arms to play with a physical board and counters at that distance!
![]() |
The setup. The line of counters is the edge of the playable area and the objective locations are listed along with the initial setup of the Russian and German forces.
|
![]() |
| End of turn 1. Both sides moving into position. |
![]() |
| First shot and first blood to the Germans! A track hit causes a Russian tank crew to bail out! |
![]() |
| End of turn 2 and the Russian return fire destroys 3 German tanks (I missed a fourth one down in the woods too, 4 German tanks destroyed. |
![]() |
| End of turn 3. The Germans take two of the VP locations but their losses mean they will have to kill Russians in order to get the win. So far it is 1 Russian killed to 4 Germans. |
![]() |
| Skipping to end of turn 6, the past few turns consisted of lots of firing back and forth with only 1 more dead German tank to show for it. |
Finally a nod to how awesome VASSAL is. Martin is in the UK and I'm on the East Coast of the USA. Since I like to play in the morning and early afternoon this works out with Martin's playing later in the day. It would take some long arms to play with a physical board and counters at that distance!
Labels:
Board Game,
GMT,
Panzer,
VASSAL/VASL,
WW2
Location:
Egg Harbor Township, NJ 08234, USA
Saturday, May 27, 2017
Panzer intro games
Played two rounds of Panzer. First game was basic rules only while the second one we added in the advanced game combat results.
That was the end of the first game so we cleared the board and started over.
Overall a good game with the only problem being the standard fire sequence, winning the Initiative roll is THE most important thing in the game and it is nothing but a roll off. An optional rule is rolling per a subsection of the force each time - what we will probably end up going with is allowing the winner to fire at ONE target, then the other player firing at one, etc... This gives the winner the advantage without being overwhelming. The game itself is easy to play but hard to read, combat moves along quickly and figuring things out is easy once you have done it once or twice.
![]() |
| Setup for first game. VC are for killing enemy units and taking the bridges and crossing point on the river. |
![]() |
| End of first turn. Russian made the mistake of splitting forces while the German made the mistake of only having one unit with LOS to an enemy platoon. |
![]() |
| End of fourth turn. Germans move forward (did not fire - can't move and then fire, can fire and then move). In the exchange of fire both sides lose a vehicle or two. |
![]() |
| End of fifth turn. First Russian platoon is destroyed by Germans getting first shot. Other Russians move into position last turn and open fire. |
![]() |
| End of Sixth turn. Russians move forward (blue arrow) and Germans OpFire on them. The single Russian tank on the hill fires back. |
![]() |
| End of eigth turn. Russians move forward down the valley while other units exchange fire with Germans. |
![]() |
| End of Final Turn. All but Russian tank destroyed. Part of this is the Germans won the initiative so got to fire first and only surviving Russians would be able to return fire - and there were none.. |
![]() |
| Setup for second game. Germans concentrate again while Russians split up again. |
![]() |
| End of turn three. More fire exchanged while second German stack moves forward. Other Russians move to capture bridges. |
![]() |
| End of turn four. Fire exchanged and both sides take hits but Russians take more. |
![]() |
| End of turn five. Germans get initiative again and kill off Russians before Russians can return fire. Other Russians take the midpoint crossing. Can they hold it? |
![]() |
| End of turn six. One German group exchanges fire with a Russian at the crossing. No hits on either side. |
![]() |
| End of turn seven. Exchange of fire, no hits. |
![]() |
| End of turn 8. Russian on the Bridge destroyed. |
![]() |
| End of turn 9. Front German group moves forward one hex to get in medium range while Russians are still at their long range. |
![]() |
| End of game. Germans get Initiative again and destroy the Russians before they can fire. |
Subscribe to:
Posts (Atom)
















































