An old school style scenario where the opponents start in LOS of each other, practically across the street from each other no less.
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| Germans have to take 20 buildings, sounds REALLY hard. |
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| Germans have to take 20 buildings, sounds REALLY hard. |
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| Opening Setup - Hey that looks familiar... |
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| End of Russian turn June 41, The forces that can retreat do so, others stay in place since leaving would allow parting shots by the Germans and this way the Germans forces are slowed up a little bit. |
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| July 41 |
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| End of German first Impulse. Pushing further on. A number of Russians die from lack of supply. |
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| End of Russian first impulse. |
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| End of German second Impulse. No big breakthroughs since the Russians are trading space for time. It is using up German supply too. |
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| Russian second impulse. |
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| August 41 |
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| German first impulse, pushing forward and trying to hoard supply. Odessa is in trouble. |
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| Russian first impulse. Odessa is left a token defender (can only supply one unit when hex is contested - which it soon will be). The rest of the line pulls back where it can. |
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| German second impulse, the advance continues and Odessa falls. |
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| Russian second impulse, trading more space for more time. |
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| September 41 |
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| German first impulse, a blitz attack to get near Lenningrad (leaving that HQ only 0 supply). Elsewhere the Germans move out from Odessa and on to Moscow! (still two hexes away). |
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| Hardly any changes in the Russian impulse, supplies are minimal and space is gone. |
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| German second impulse, supplies for them are minimal as well. |
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| The tubular insulation. They were about $2.50 each. The two of them will probably be all I ever need. |
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| Cut the cardboard or foam core to size so it fits snugly in the box you will hold the Helicopters in. Cut the tubular insulation so it covers the base. I cut mine at about 3/4" high. |
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| Glue the rings to the cardboard and let sit overnight to dry. In the morning put the helicopters in. |
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| Some aircraft as well. Next up is to make these for my Vietnam helicopters as well. |
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| There is my line, up on the hill (second from the top of picture). Now you see now you don't... |
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| Romans beating up on Germans. |
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| I'll quit pretending I remember anything exact about these and just post the pictures. Bill's miniatures are lovely and the Cigar Box Battle Mat (I think it is CBB) is very nice. |
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| Situation at start, board 22 is the lower one. German reinforcements enter on turn 3. |
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| Only damage done on first half of turn 1 is Defending German MG squad on left is broken. Not looking good for the Wehrmacht! If the Norwegians blast a hole in the line this quickly they can force the Germans to counter attack in order to win. |
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| End of Allied turn 2. Not a whole lot happened. Steady push up to attack. |
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| The Allies manage to break the MMG nest to the left again. Blowing a hole in the German line |
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| The Allies pour through the left edge and the middle - the German LMG between them holding on valiantly for dear life... |
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| German turn 3 reinforcements start to arrive. A lucky roll by the Norwegian HS might have spelled big trouble but the LOS is blocked and the resulting Little Sniper wounds the Norwegian 9-2 leader. |
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| End of German turn 3. Other reinforcements enter without being shot at and take up positions and everyone advances into position. The LMG squad in the center fell back to the building. |
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| End of Allied turn 4. Norwegians still pushing for the VC buildings. In the center the LMG squad eliminates a Norwegian squad for FTR when it is broken by fire from the 9-1 stack. On the right the German MTR HS is taken out by ambush. |
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| The Germans cause the 10th CVP on the Norwegians and it is all wrapped up. The CVP cap make this a tough one for the Norwegians. |