Friday, August 14, 2020

Hammer of the Scots!

 Played a few hours of Hammer of the Scots.  Then the power went out.  Luckily my opponent has a save of it but I have nothing to show.  King butt-kicker went North in the second year and stayed for the third which we are in the middle of.  Hoping to continue the game on the 21st.

Saturday, August 8, 2020

ASL scenario AP107

 Played this one on VASL and got diced in record time.  I thought the Random.org dice were supposed to be better than VASL's.  First opponent roll malfed his big mortar and other shots were not good.  Second player turn he had a ROF run on 9 shots with another mortar and a critical hit.  Moved my remaining guys into a fortified stone building.  First shot from the mortar on that was, you guessed it, a crit.  Went from a 4+4 to a 16-4 on the IFT.  I gave up at that point.


Friday, July 31, 2020

Hammer of the Scots!

Lawrence and I (virtually) pulled out Hammer of the Scots yesterday.  The last time we played (FTF) was years ago.  My Scots got creamed both of those games but this time things are going a bit different (and I noticed some rules we got wrong that may be helping that...)

The start of the Braveheart scenario.  Nothing exciting here - all the games start this way...



The situation at the start of 1301.  The Scots got all 2 and 3 activation cards in 1297.  1298 went well and 1299 was ended early when we both used event cards in the second card play.  The English attempts to invade have been pushed back each time.  So far so good. 



The war continues next week!

Saturday, July 25, 2020

Two in one day! ASL Action Pack 106

Got in a second game - knowing that AP105 woudl be a quick playing game we setup AP106 as well. 

The US forces start on the outer line while the German forces setup on the inner line.  The US had to capture every building in the Red Outline area.  US Turn 4 had a little turd HS go berzerk.  It surves a 20-2 shot, then a 30+1 and THEN rolls snake eyes in CC against my 8-1 leader, squad, and MG.  It would probably have been a good fight if the little shit had died all proper like but without that leader and squad (the CCs are half squads on the German side and under the Hero on the First floor is a Half Squad as well) I called it a game.  My fire did nothing more than DM some guys the entire game and more than once PB fire did nothing as well - plus I never got rate with the MMG in four turns (8 tries).  
Yeah, yeah, I'm whining...

OMG! I played another game today. ASL scenario AP105

Played ASL scenario AP105 with Tycho today.  We both knew this one would be decided by the first Prep Fire.

The setup.  The US has to get 12VP including a leader off any edge.  It starts with German prep.

So I decided to show my actual prep fire rolls.  The first two were the MG shots that could have gotten rate.  Even the 1,3 result Tycho rolled a snake eyes for an MC and battle hardened.

US return fire broke one of my leader stacks leaving the way open clear.  I jumped into CC (the only way to block an exit) and none of them cleared out anything.  The DM leader did not manage to rally so it was pretty much game over.
If you decide to play this one be prepared to play something else - this one can't take very long to play and I can't see it being anything but a blowout one was or the other.

Friday, June 26, 2020

Russia Besieged

Too disgusted to post more, my Germans got creamed.  Never even made it to 1942.  Mud/Mud followed by Snow/Snow and it is game over.

Saturday, June 13, 2020

Russia Besieged

My normally FTF opponent and I started playing Russia Besieged.  He got to choose his poison and went with Russia so I was Germany and her Axis allies.  Neither of us played the game before and it has been a long time since I played Russian Campaign.  I'm certain I made a boatload of tactical errors in regards to the double turn.

The game setup.  Neither of us knows what we are doing.  I guess it is a decent setup...

End of first German movement phase.  

First turn first German combat phase.  Figured out that Blitzing really doesn't do much unless the enemy is down to a couple of steps.  Still need to grok that.

Second German movement phase.

Second German combat phase.  The Russian line is looking mighty thin.  
End of Russian turn 1.  Everyone was in supply and he decided not to do any attacks.  
Turn 2 First German move.  The Star is where an AV occured. 
Results of first combat phase.  Russian line is smashed in.  One of two units stuck in the mountains is eliminated.


End of second German movement.

Second German combat phase rips a hole in the river line defense near Riga and the southern front is pretty much cleared.
End of Russian turn 2.  No attacks again but the line is now filled out.  There is still an opening in the river near Riga.  The Germans have two or three months of decent weather before the Russian Winter hits.  Almost all of the Russians are outside the range of German air cover now as well.  Going to be a tough slog the next few turns.
As for RB itself.  So far I really like the changes that were made from Russian Campaign.  Not needing to attack across rivers or out of a city is a nice change.  The Blitz attack table I have not figures out yet - will probably do so after 1943...  The scale of the game is good, not too large for me like Dark Valley (good game but my opponent and I would take the rest of our lives to finish it), and Lawrence likes it more than No Retreat's scale (I'm good with NR's scale - can game out the entire war in a sitting or two but there is admittedly some nuance missing at the scale).  We will have to get this one to the "table" again so we can put in the lessons learned from this first game.  We are playing again on Friday - two good things about VASSAL are that you can game after work easier since each player can play at home and there is no problem leaving a game setup.