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| Overview of the action. The smoke markers are killed tanks. |
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| From the other end of the table. The other M10 platoon took out another Panther. Off to the left is a dead M10 from turn 1. |
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| Overview of the action. The smoke markers are killed tanks. |
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| From the other end of the table. The other M10 platoon took out another Panther. Off to the left is a dead M10 from turn 1. |
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| In the first activation the union forces near Chatanooga finish off a CSA cavalry unit that was in a bad position where it could not retreat. |
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| With a bit more maneuver the second day of the battle comes to an end. |
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| Thomas wakes up early and leads the first attack of the third day of battle. |
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| Polk is pushed away from the VP spaces in the Cove area. |
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| Thomas moved to parry Bragg's forces at the other pass, surely Rosecrans could hold against Buckner - well maybe not... |
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| Grant needs to send this bum on home. |
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| Bragg had his forces in position but Thomas strikes first pushing Hill away. This buys Thomas and Rosecrans more time. |
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| Bragg finally has forces in position and makes his assault on Thomas. |
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| The situation near Chattanooga. The VP space there is defended by a single strong enemy unit that is about to be flanked. |
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| The entire map at the end of the game. |
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| The Americans have 7 turns to capture the two buildings circled. The Setup silliness is by SSR. |
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| End of German turn 1. By this point I was completely disgusted. A big juicy stack with 2 81mm mortars firing at it doing squat - well one of the MTRs did malf... |
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| American turn 2 just before the Advance Phase. Defensive fire was not that strong and the failure to rally sealed the fate of the wounded 8-1 leader and squad with him. |
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| The first attack is by the CSA against the USA. I just noticed but there is the Cove right there. The USA forces manage to hold through this assault! |
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| Negley's boys give's Hill's boys a lesson! |
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| The CSA wins the next activation (or two) and attacks Negley again! |
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| Round two went to the CSA and Negley is routed off the field. |
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| A little more marching and the first day of the battle concludes. Lines shows some of the marching done on the first day. |
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| The second day sees a lot more fighting. First up some Cavalry surrounds and then Cheathem assaults Van Cleve outside of Chattanooga. Not a good start for the boys in blue. |
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| USA mounted infantry make up for the loss by assaulting CSA cavalry and routing them. |
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| The USA get a couple of activations and put Cheathem and his Cavalry in a bad spot. The Cavalry win the activation and attack but are beaten by the US blocking force. |
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| The USA attack the cavalry on their next activation and wipe them off the map. |
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| The next USA activation after that sees the USA attack and rout Cheathem. |
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| This battle leaves Chattanooga in a pretty good spot but the battle near the Cove is still in the balance. |
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| A closeup of the German entry area. |
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| The setup. NKs as noted have to get across that bridge in 8 turns. The SKs have 2SE HIP as well. |
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| SK half of turn 1. This little pest took shots from 3 tanks AND 9-2 led 4fp attack and came out with NO need to even do a PTC! Not Fair! |
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| NK turn 2 he gets overrun. One of the SK Bazooka guys popped out and shot but missed the T34. The overrun DMd the squad and MG in the hex. |
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| A Bad setup on my part lost the game before it even started. I should have setup farther from the US entry area OR concentrated more on the right side. |