Saturday, February 1, 2020

Normandy 44 continue

A very boring placeholder post.  Continued the Normandy 44 game today.

Monday, January 20, 2020

Normandy 44 continues

A boring post.  Lawrence and I continued our game of Normandy 44.

Wednesday, January 1, 2020

ASL Scenario by Lone Canuk. To Battle By Air 8: Weakest Link

After having to miss last year Tycho and I started off the New Year and New Decade (I hope it will be known as the snoring twenties) right!  With a game of ASL of course.

We picked Lone Canuk's To Battle by Air 8.  Featuring US Paras vs SS in Normandy.  I took the US and Tycho the Germans.  The Germans have 6 turns to get 19 exit VP off the top of the map OR has to control the four stone buildings.

The VC buildings are circled.  German forces enter turn 1, US tanks on Turn 4.  In the middle of the board is my squad with the bazooka.  The Germans stopped two hexes away and sent the infantry in on turn 2.  The German squad broke and ran but the Baz shot missed leaving me with no ranged AT capability till turn 4.  The Germans would have to get more then the 3 stugs off the board to win though so driving through was not an option.

End of game.  Not quite down to the last shot and last MC but darn close.  I thought for sure I had lost when my Sherman broke it's MA Intesive Firing on the Stug (that burning marker top left is my Sherman - the other one parked in a bad spot and was taken out by defensive fire).  First the Germans would have needed to use ESB to get the one Stug off the board, he rolled an 8 which was just enough to Immobilize it.  This left 21 exit VP possible.  A squad and leader go across the street and the US MMG and squad fire.  The roll a 9 -1 after the mods so an NMC.  The 9-2 leader fails it.  With that the game is over since that only leaves a maximum of 18VP that could make it off the board.  
This was a fun quick playing scenario (we completed it in just over 2 hours).  the US have to spread out to keep the Germans from doing a quick drive off the board and only have a single Bazooka till the tanks show up.  The Germans have to hustle to make it off the board so can't duke it out with the US forces for more then a turn or 2.

Saturday, December 28, 2019

GCACW: McClellan's Opportunity

Played this over VASSAL yesterday with my normal FTF opponent.  Since I'm away for over a month it was the only way to get some game time in.  After getting VASSAL and Skype up and running we only had a couple hours of game time.  There are lots of counters to move around in this one too.


Sunday, December 22, 2019

ASL Scenario DB 132: One Last Victory

Played this with Tycho on VASL - so disgusted with the VASL Dire (typo - but I'll keep it in the blog) roller that I conceeded at the end of turn 4 instead of finishing up.  8ML Germans almost always breaking or dying when attacked at 2-2 or 2-1 (and I HAD to take those types of attacks in order to get to the victory hexes in time - stopping for a firefight was not an option) while having 8 straight shots do squat against 6ML troops over half the time gets old after a bit.

Germans have to take at least one building in the Red shaded area to the left in addition to ten total buildings including another stone one IIRC.  By the end of turn 4 the Germans had only gotten to the leftmost stars and there was still a solid line of US troops in the way.  The stars on the right are where the first shots were fired and most of the Germans in those hexes broke or died.

Saturday, November 30, 2019

Normandy 44 continues

It is a slugging match but the Allies have been able to push the Germans back slowly.  I expect the pace to pick up now that the Mulberrys are done.



Saturday, November 23, 2019

ASL Scenario Into the Rubble 18 "Capital of the Ruins"

A fun scenario.  I would play it again - as the Germans...

The Setup.  The US has to capture all the circled buildings in 7 turns.  By Bounding Fire Productions (BFP) rules a number of the buildings have a third story.


End of US turn 1.  Things are going pretty well so far...
End of game (turn 6).  I called it after this turn.  A number of mistakes on my part and some bad dice (see below) did me in.  Besides that IFT being in the red I rolled the German sniper (5) about 10 billion times!  (no exaggeration!).  The German 88 in Q12 was a ballbuster too.  It got rate and scored hits almost every time.  Knocking out multiple groups.  My tanks managed to disable of malf a weapon a piece - with the M10 in W11 winning the prize.  Bogged, MA Disabled, and MG disabled.  Managed to unbog for the recall though!  UP in R7 a 1mp ESB breakdown roll results in a breakdown...
Even with all that another turn might have been enough.  Played better I think the US has a good chance at this one but perhaps the 3 story buildings would make it tougher to root out the Germans then can be done.

And the Dice Rolls...  When I did roll a 5 it always seemed to be when firing 4fp shots at units in stone buildings (well, all the Germans were in Stone buildings the entire game except the gun and I didn't roll low when firing at that, oh no!, so...)
Another happy day of ASL!
Next up is our third playing of Purple Heart Draw.  The first two ended up as blowouts for each side so this is the drawbreaker.