Finally got round to starting up the Festung Budapest campaign game Tycho and I have been planning on. Only about a month later then planned.
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| The setup. The Russians also need to capture a building or two on the first day. |
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| End of Russian turn 1. The smoke made it hard to slow them down but the minefields managed to break a squad. |
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| End of German turn 1. Smoke is really getting to be a pain. A 75L gets the first significant kill of the game taking out a T34. |
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| End of German turn 2. A weather roll of 2 followed by 5 and smoke is even worse. Stopping the Russians is going to be VERY painful now. |
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| Start of German turn 3 and ANOTHER weather roll of snakes followed by a 5. All the smoke magically goes away with Russians in exposed positions. Some hot dice could make this a very bad turn for the Russians. |
After a massive number of rules lookups for 3.5 game turns (ran into something new nearly every player turn) we finished up there for the day. This is a LOT of counters in a small area...
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