Thursday, March 5, 2015

AP3 A Breezeless Day

Played ASL scenario AP3 "A Breezeless Day" on the 21st of February with Tycho.  Now sit back and let me tell you my tale of woe...
First the Setup.  The allies are onboard and the Germans come in from the right side.  LOTS of vehicles including two JagdTigers!  (losing with Jagdtigers is almost as much fun as winning without them).

End of Axis turn 1.  Nothing exciting yet.  The guy in the foxhole down at the bottom revealed himself...

The Stug fires at the US infantry getting out of the foxhole in the movement phase and rolls snakes!  Then rolls the US sniper number for the effects DR.  This kills the US squad but the sniper takes aim and fires...

One German Sniper is Down!  (I looked at it as soaking up a US sniper 1 check...)
End of Allies half of turn 1.
German stack fires on the Open Topped M36 and stuns it!

And then it starts going all wrong from there.  First the brainless German player (hi there!) moves his Stug where he KNOWS a baz could take a shot at it.  Said Baz fires and kills said Stug...
Then I move my FT armed Stug where it could be shot at (and there was a mine there, the mine missed but the tank rolled Snakes on the to-hit...)
Proper burning stug model courtesy of History Channel...
this is also worthy of another.
There was no need to move the FT stug there, I just wanted to burn shi...
I would later get fixated on that darn building when I could easily have gone around.  Getting 3 squads and the 9-1 leader locked in a melee with the US squad carrying the Baz.  I lost a squad and the leader and the Squad did not die!  That is good for one more...
Especially since that fixation on the building cost me the game.  Lancelot in "Excalibur" said it best.  "You would fight to the death for a building you could easily go around" - or something like that.
Back to the game.  The interesting luck keeps on churning along.  The tank that flamed my stug fired at another stug and missed (he had rate from the earlier snake eyes) and then intensive fired at another stug and rolled an 11.
Down at the bottom of the map my infantry look for fausts (the first squad fumbled and stubbed their toes) the second squad to look finds one and flames the stunned M36, just one of them left to go.
And another tank breaks the MA.  I was not even doing an IF shot (that I am known for, held off on them in this game since the need is not so great with a couple Jagdtigers on board)
End of Axis Turn 2
End of Allied Turn 2
Partway through Axis turn 3.  The Germans sent squads south to draw PB fire from the red circled squad.  The red circled squad was then fired upon by the 8-0 leader stack.  DMs all around.  The Jagdtiger in the center claimed his first kill (love that 28tk value).  The M36 up top blasted a Stug.  My reckless use of vehicles was coming to haunt me.  I was getting close to not having enough CVP to get off board.  Oh and during all of this I rolled the Allies Sniper...
And the Axis sniper says farewell...  (SAN reduced to 0).  The allies would not get another Sniper attack the rest of the game, so good job Germans Snipers!  Best sniper sponges money can buy.
End of Allied portion of turn 3.  Jagdtiger gets another kill and the M36 makes a run for it.
Next turn that M36 sneaks back and takes out another Stug.   I also appear to have my screenshots out of order - the US 60mm mortar OBA also immobilized ANOTHER stug...
End of Game.  The M36 WAS in LOS of the Jagdtiger (we both thought it would not be but when it was strung up there it was).  This meant the Jagdtiger would get an easy shot on the M36 and as expected it was killed.  The OBA took out another stug (killed this time) and we called the game there.  There was JUST enough German CVP left to get 70 off the board but to do that and hold the 10 building locations would have been impossible.  Also note that the melee in the building is still going on...
A very fun scenario and tougher on the Germans then it looks.  The German player HAS to keep his mind on the VC and ignore the US infantry as much as possible.  Getting as much armor offboard is the most important aspect of the scenario.  Lots of fun.  I recommend everyone play this at least once.

No comments:

Post a Comment