Game two for today. An interesting situation but I don't see how the Germans can win outside of extreme good luck (I had decent luck). I'm not saying it is unbalanced, just that *I* can't see a German win in this one.
Saturday, June 22, 2024
ASL The Steelworks Scenario 3: Tiger Attack (Finish)
Finished up this game today. The Brits got all the smoke they needed and managed to kill a tiger from the side when it was in +3 smoke. When another Tiger was recalled for MA malfunction I conceded.
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| At this point the last Tiger had to destroy 4 Shermans in two turns for a win. |
Saturday, June 8, 2024
Midway!
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| First strike goes after the Enterprise. |
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| Second strike goes after the Hornet. |
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| The Hornet managed to avoid being sunk but Enterprise and a lot of support ships are out. |
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| The USN follows up with a strike on Akagi. |
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| The USN finds the Japanese first early on the second day of battle and what little is left strikes. |
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| Two more Japanese carriers down. |
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| The IJN strikes back a couple hours later (one turn) and finishes off the USN carriers. |
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| The final tally at game end. A lot of the IJN losses can be attributed to very lucky Die Rolls for the USN. My average roll had to be near a 5 and the IJN average closer to a 2. |
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| The positions of the ships (from the USN search) at game end. |
Saturday, June 1, 2024
ASL The Steelworks Scenario 3: Tiger Attack
One more try for The Steelworks scenario pack from Lone Canuck. The map looks great and the situation interesting but this one is not rating high on my favorites list.
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| the setup. The Germans have to clear the map below the paved road by the end of German turn 6. |
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| The German Rocket OBA drifts to the worst spot possible, it DMs a single HS but is more of a hindrance to the German advance then any kind of help. |
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| German Tiger tanks come on turn 2 followed by the UK Firefly group on the same turn (a dr <3 needed to come on this turn). |
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| The Firefly gets in position to fire on the Tiger, still a risk since the Tiger will get off a couple shots but that smoke from the small mortar is a decided pain in the arse. |
Saturday, May 18, 2024
Arc of Fire game 2
Played another round of Arc of Fire. This time with recon forces. A German Puma and other Armored Cars with an infantry platoon versus American Greyhounds and Stuart tanks also with an infantry platoon along.
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| The Germans block the road so the US go off to the right (for the most part). |
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| A close up of that. |
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| The situation after the Germans move to the right as well. The two ACs that were on the road went forward. One is next to the destroyed Stuart and the other is just to the right of that. |
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| Another shot of the action. |
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| I think this was end of game. The Germans moved forward after shooting up some US jeeps and ACs moving across the road. German infantry had been eliminated but US losses were high. |
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| John's Napoleonics. |
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| More of them, |
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| And a few more. |
Saturday, April 20, 2024
Barkman's Corner done in Arc of Fire
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| The Panther makes itself known by knocking out two tanks. The rest of the US forces get bunched up on the table entry. 3rd platoon makes the fastest headway going off toe the right. |
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| 3rd platoon moves up and just about now an over-eager Jerry fires off a faust and misses due to being just out of range. 2nd platoon gets bogged and fails morale check after morale check. |
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| A close up shot of the knocked out panther and the losses from the us 3rd platoon. |
Saturday, April 13, 2024
Fireball Forward: Darkness Before the Dawn
Got in a Face to Face game of Fireball Forward at the Dragon's Lair game store in Fort Myers. An old standby scenario my son and I have played a few times before. It is good one so almost certainly will play again.
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| End of turn 1 (of 5). The Germans come on with Infantry to scout ahead. A few Americans are spotted. Nobody is harmed in the first batch of fire. |
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| End of Turn 2. Germans move up into position, still nobody is hurt even with many more units opening fire. |
Ending result was a German win. A lot of lucky results on firing in the third turn along with almost all the M10 shots being no effect sealed the game. Could easily have gone the other way.




































