The scenario uses three maps the long way around - but two of them are only half in use so the effect is two maps. The Germans setup on the left and right leaving a gap in the middle board which the Russians have to exit 32VP off.
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| The Germans go first, giving them some time to prepare for the Russian onslaught. |
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| First Blood! Russian Turn 1 and the 75* gun gets a kill. |
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| End of Russian Turn 1. After the fun of an early kill things settle down into nothing special going on. |
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| End of Allied turn 2 and the HS in Melee is still alive. The ATR pinged a shot off a tank, so did the MG nest. Otherwise the Russians continue their advance. |
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| End of Russian Turn 3. The MG outpost to the right was swarmed and the troops slaughtered by no quarter. the middle of the board is a big open mess for my Germans now! |
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| Charge! (Ooops, SSR states not charging on turn of entry, TROT!!!) |
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| In a bad start to things the Immobed Russian tank Breaks its MA, the Russian Cavalry come onboard and Half of the break or die. |
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| At this point the game was called since the Russians did not have enough left on board to get the required exit VP. |
Very interesting scenario, the Germans have to choose which side to defend and the Russians have to pre-designate where their units will enter and then rush off the board in 6 turns to win.
Next up, BFP-26 Armored Samurai. (played it last week actually, and playing BFP 27 Chapei Chockblock on the 2nd)



















































